插件手册:mythicmobs:一些技能

伤害性法术例子 DamageSpells


  • 基础
  1. SingleTargetFire:
  2.   Cooldown: 1
  3.   Skills:
  4. - effect:particles{p=flame;hs=1;vs=1;a=50;s=0.01;} @target
  5. - damage{a=6;ignorearmor=true;}
  6. - ignite{d=60;}
  • 进阶:施法时间,怪物停止施法
  1. SingleTargetFire:
  2.   Cooldown: 1
  3.   Skills:
  4. - message{msg="<mob.name>&e begins casting a spell."} @PIR{r=15}
  5. - potion{type=SLOW;d=40;level=7;} @self
  6. - delay 40
  7. - message{m="<target.name> &ecombusts."} @PIR{r=20}
  8. - effect:particles{p=largesmoke;vs=1;hs=1;a=50;s=0.01;}
  9. - effect:particles{p=flame;hs=1;vs=1;a=50;s=0.01;} @target
  10. - effect:particles{p=explode;vs=1;hs=1;a=50;s=0.01;}
  11. - effect:sound{s=entity.ghast.fireball;v=1;p=1;}
  12. - damage{a=6;ignorearmor=true;}
  13. - ignite{d=60;}
  • 进阶:施法时间,怪物停止施法、条件和 GCD(全局冷却)
  1. SingleTargetFire:
  2.   Cooldown: 1
  3.   Conditions:
  4. - targetwithin 15
  5. - targetinlineofsight true
  6. - offgcd true
  7.   Skills:
  8. - GCD{t=40}
  9. - message{msg="<mob.name>&e begins casting a spell."} @PIR{r=15}
  10. - potion{type=SLOW;d=40;level=7;} @self
  11. - delay 40
  12. - message{m="<target.name> &ecombusts."} @PIR{r=20}
  13. - effect:particles{p=largesmoke;vs=1;hs=1;a=50;s=0.01;}
  14. - effect:particles{p=flame;hs=1;vs=1;a=50;s=0.01;} @target
  15. - effect:particles{p=explode;vs=1;hs=1;a=50;s=0.01;}
  16. - effect:sound{s=entity.ghast.fireball;v=1;p=1;}
  17. - damage{a=6;ignorearmor=true;}
  18. - ignite{d=60;}
  • 基础
  1. AOEFire:
  2.   Cooldown: 1
  3.   Skills:
  4. - effect:particles{p=flame;hs=10;vs=1;a=1000;s=0.01;}
  5. - damage{a=6;ignorearmor=true;} @PIR{r=10}
  6. - ignite{d=60;} @PIR{r=10}
  • 进阶:施法时间,怪物停止施法
  1. AOEFire:
  2.   Cooldown: 1
  3.   Skills:
  4. - message{msg="<mob.name>&e begins casting a spell."} @PIR{r=15}
  5. - potion{type=SLOW;d=80;level=7;}
  6. - delay 80
  7. - message{m="<target.name>&e combusts."} @PIR{r=20}
  8. - effect:particles{p=reddust;hs=10;vs=1;a=1000;s=0.01;}
  9. - effect:particles{p=flame;hs=10;vs=1;a=1000;s=0.01;}
  10. - effect:sound{s=entity.ghast.fireball;v=1;p=1;}
  11. - damage{a=6;ignorearmor=true;} @PIR{r=10}
  12. - ignite{d=60;} @PIR{r=10}
  • 进阶:施法时间,怪物停止施法、条件和 GCD(全局冷却)
  1. AOEFire:
  2.   Cooldown: 1
  3.   Conditions:
  4. - targetwithin 20
  5. - offgcd true
  6.   Skills:
  7. - GCD{t=80}
  8. - message{msg="<mob.name>&e begins casting a spell."} @PIR{r=15}
  9. - potion{type=SLOW;d=80;level=7;}
  10. - delay 80
  11. - message{m="<target.name>&e combusts."} @PIR{r=20}
  12. - effect:particles{p=reddust;hs=10;vs=1;a=1000;s=0.01;}
  13. - effect:particles{p=flame;hs=10;vs=1;a=1000;s=0.01;} @self
  14. - effect:sound{s=entity.ghast.fireball;v=1;p=1;}
  15. - damage{a=6;ignorearmor=true;} @PIR{r=10}
  16. - ignite{d=60;} @PIR{r=10}
  • 基础
  1. SingleTargetFrost:
  2.   Cooldown: 1
  3.   Skills:
  4. - effect:particles{p=splash;vs=1;hs=1;a=100;s=0.01}
  5. - effect:sound{s=block.fire.extinguish;v=2;p=1;}
  6. - damage{a=3;i=true;}
  7. - potion{type=SLOW;d=60;level=3;}
  • 进阶:施法时间,怪物停止施法
  1. SingleTargetFrost:
  2.   Cooldown: 1
  3.   Skills:
  4. - message{m="$boss &ebegins casting a spell."} @PIR{r=20}
  5. - potion{type=SLOW;d=40;level=7;} @self
  6. - delay 40
  7. - message{m="<target.name>&e is frozen."} @PIR{r=20}
  8. - effect:particles{p=splash;vs=1;hs=1;a=100;s=0.01}
  9. - effect:sound{s=block.fire.extinguish;v=1;p=1;}
  10. - damage{a=3;i=true;}
  11. - potion{type=SLOW;d=60;level=3;}
  • 进阶:施法时间,怪物停止施法、条件和 GCD(全局冷却)
  1. SingleTargetFrost:
  2.   Cooldown: 1
  3.   Conditions:
  4. - targetwithin 15
  5. - targetinlineofsight true
  6. - offgcd true
  7.   Skills:
  8. - GCD{t=40}
  9. - message{m="$boss &ebegins casting a spell."} @PIR{r=20}
  10. - potion{type=SLOW;d=40;level=7;} @self
  11. - delay 40
  12. - message{m="<target.name>&e is frozen"} @PIR{r=20}
  13. - effect:particles{p=splash;vs=1;hs=1;a=100;s=0.01}
  14. - effect:sound{s=block.fire.extinguish;v=1;p=1;}
  15. - damage{a=3;i=true;}
  16. - potion{type=SLOW;d=60;level=3;}
  • 基础
  1. AOEFrost:
  2.   Cooldown: 1
  3.   Skills:
  4. - effect:particles{p=splash;hs=5;vs=1;a=5000;s=0.01;y=1}
  5. - effect:sound{s=block.fire.extinguish;v=2;p=1;}
  6. - damage{a=6;ignorearmor=true;} @PIR{r=10}
  7. - potion{type=SLOW;d=60;level=3;} @PIR{r=10}
  • 进阶:施法时间,怪物停止施法
  1. AOEFrost:
  2.   Cooldown: 1
  3.   Skills:
  4. - message{msg="<mob.name>&e begins casting a spell."} @PIR{r=15}
  5. - potion{type=SLOW;d=80;level=7;} @self
  6. - delay 80
  7. - message{m="<target.name>&e is frozen"} @PIR{r=20}
  8. - effect:particles{p=splash;hs=5;vs=1;a=5000;s=0.01;y=1}
  9. - effect:sound{s=block.fire.extinguish;v=2;p=1;}
  10. - damage{a=6;ignorearmor=true;} @PIR{r=10}
  11. - potion{type=SLOW;d=60;level=3;} @PIR{r=10}
  • 进阶:施法时间,怪物停止施法、条件和 GCD(全局冷却)
  1. AOEFrost:
  2.   Cooldown: 1
  3.   Conditions:
  4. - targetwithin 20
  5. - offgcd true
  6.   Skills:
  7. - GCD{t=80}
  8. - message{msg="<mob.name>&e begins casting a spell."} @PIR{r=15}
  9. - potion{type=SLOW;d=80;level=7;} @self
  10. - delay 80
  11. - message{m="<target.name>&e is frozen"} @PIR{r=20}
  12. - effect:particles{p=splash;hs=5;vs=1;a=5000;s=0.01;y=1}
  13. - effect:sound{s=block.fire.extinguish;v=2;p=1;}
  14. - damage{a=6;ignorearmor=true;} @PIR{r=10}
  15. - potion{type=SLOW;d=60;level=3;} @PIR{r=10}
  • 基础
  1. SingleTargetLightning:
  2.   Cooldown: 1
  3.   Skills:
  4. - lightning{d=5;}
  5. - delay 5
  6. - effect:particles{p=fireworksSpark;vs=1;hs=1;a=100;s=1;}
  • 进阶:施法时间,怪物停止施法
  1. SingleTargetLightning:
  2.   Cooldown: 1
  3.   Skills:
  4. - message{m="$boss &ebegins casting a spell."} @PIR{r=20}
  5. - potion{type=SLOW;d=60;level=7;} @self
  6. - delay 60
  7. - lightning{d=5;}
  8. - message{m="<target.name>&e is shocked."} @PIR{r=20}
  9. - delay 5
  10. - effect:smoke @target
  11. - effect:particles{p=fireworksSpark;vs=1;hs=1;a=100;s=1;}
  12. - effect:particles{p=reddust;vs=1;hs=1;a=500;s=0.01;}
  • 进阶:施法时间,怪物停止施法、条件和 GCD(全局冷却)
  1. SingleTargetLightning:
  2.   Cooldown: 1
  3.   Conditions:
  4. - targetwithin 15
  5. - targetinlineofsight true
  6. - offgcd true
  7.   Skills:
  8. - GCD{t=60}
  9. - message{m="$boss &ebegins casting a spell."} @PIR{r=20}
  10. - potion{type=SLOW;d=60;level=7;} @self
  11. - delay 60
  12. - lightning{d=5;}
  13. - message{m="<target.name>&e is shocked."} @PIR{r=20}
  14. - delay 5
  15. - effect:smoke @target
  16. - effect:particles{p=fireworksSpark;vs=1;hs=1;a=100;s=1;}
  17. - effect:particles{p=reddust;vs=1;hs=1;a=500;s=0.01;}
  • 基础
  1. AOELightning:
  2.   Cooldown: 1
  3.   Skills:
  4. - lightning{d=18;} @PIR{r=10}
  5. - delay 5
  6. - effect:particles{p=fireworksSpark;vs=1;hs=5;a=100;s=1;}
  • 进阶:施法时间,怪物停止施法
  1. AOELightning:
  2.   Cooldown: 1
  3.   Skills:
  4.   Cooldown: 1
  5.   Skills:
  6. - message{m="$boss &ebegins casting a spell."} @PIR{r=20}
  7. - potion{type=SLOW;d=80;level=7;} @self
  8. - delay 80
  9. - message{m="<target.name>&e is shocked."} @PIR{r=20}
  10. - lightning{d=18;} @PIR{r=10}
  11. - delay 5
  12. - effect:smoke
  13. - effect:particles{p=fireworksSpark;vs=1;hs=5;a=100;s=1;}
  14. - effect:particles{p=reddust;vs=1;hs=5;a=100;s=0.01;}
  • 进阶:施法时间,怪物停止施法、条件和 GCD(全局冷却)
  1. AOELightning:
  2.   Cooldown: 1
  3.   Conditions:
  4. - targetwithin 20
  5. - offgcd true
  6.   Skills:
  7. - GCD{t=80}
  8. - message{m="$boss &ebegins casting a spell."} @PIR{r=20}
  9. - potion{type=SLOW;d=80;level=7;} @self
  10. - delay 80
  11. - message{m="<target.name>&e is shocked."} @PIR{r=20}
  12. - lightning{d=18;} @PIR{r=10}
  13. - delay 5
  14. - effect:smoke
  15. - effect:particles{p=fireworksSpark;vs=1;hs=5;a=100;s=1;}
  16. - effect:particles{p=reddust;vs=1;hs=5;a=100;s=0.01;}
  • 进阶:施法时间。怪物停止施法,条件和 GCD(全局冷却),多次打击
  1. AOELightningStorm:
  2.   Cooldown: 1
  3.   Conditions:
  4. - targetwithin 20
  5. - offgcd true
  6.   Skills:
  7. - GCD{t=80}
  8. - message{m="$boss &ebegins casting a spell."} @PIR{r=20}
  9. - potion{type=SLOW;d=80;level=7;} @self
  10. - delay 80
  11. - message{m="<target.name>&e is consumed by lightning."} @PIR{r=20}
  12. - lightning 10:3
  13. - delay 5
  14. - effect:smoke
  15. - effect:particles{p=fireworksSpark;vs=1;hs=5;a=100;s=1;}
  16. - effect:particles{p=reddust;vs=1;hs=5;a=100;s=0.01;}
  17. - delay 10
  18. - lightning 10:3
  19. - delay 5
  20. - effect:smoke
  21. - effect:particles{p=fireworksSpark;vs=1;hs=5;a=100;s=1;}
  22. - effect:particles{p=reddust;vs=1;hs=5;a=100;s=0.01;}
  23. - delay 10
  24. - lightning 10:3
  25. - delay 5
  26. - effect:smoke
  27. - effect:particles{p=fireworksSpark;vs=1;hs=5;a=100;s=1;}
  28. - effect:particles{p=reddust;vs=1;hs=5;a=100;s=0.01;}
  29. - delay 10
  30. - lightning 10:3
  31. - delay 5
  32. - effect:smoke
  33. - effect:particles{p=fireworksSpark;vs=1;hs=5;a=100;s=1;}
  34. - effect:particles{p=reddust;vs=1;hs=5;a=100;s=0.01;}
  35. - delay 10
  36. - lightning 10:3
  37. - delay 5
  38. - effect:smoke
  39. - effect:particles{p=fireworksSpark;vs=1;hs=5;a=100;s=1;}
  40. - effect:particles{p=reddust;vs=1;hs=5;a=100;s=0.01;}
  41. - delay 10
  42. - lightning 10:3
  43. - delay 5
  44. - effect:smoke
  45. - effect:particles{p=fireworksSpark;vs=1;hs=5;a=100;s=1;}
  46. - effect:particles{p=reddust;vs=1;hs=5;a=100;s=0.01;}
  • 基础
  1. SingleTargetDOT:
  2.   Cooldown: 1
  3.   Skills:
  4. - effect:particles{p=happyVillager;hs=1;vs=1;a=250;s=0.5;}
  5. - effect:sound{s=entity.spider.ambient;v=2;p=1;}
  6. - potion{type=POISON;d=200;level=1;}
  7. - potion{type=SLOW;d=80;level=7;} @self

* 进阶:施法时间,怪物停止施法

  1. SingleTargetDOT:
  2.   Cooldown: 1
  3.   Skills:
  4. - message{m="$boss&e begins casting a spell"} @PIR{r=20}
  5. - potion{type=SLOW;d=80;level=7;} @self
  6. - delay 80
  7. - message{m="<target.name>&e is poisoned."} @PIR{r=20}
  8. - effect:particles{p=happyVillager;hs=1;vs=1;a=250;s=0.5;}
  9. - effect:sound{s=entity.spider.ambient;v=2;p=1;}
  10. - potion{type=POISON;d=200;level=1;}

* 进阶:施法时间,怪物停止施法、条件和 GCD(全局冷却)

  1. SingleTargetDOT:
  2.   Cooldown: 1
  3.   Conditions:
  4. - targetwithin 15
  5. - targetinlineofsight true
  6. - offgcd true
  7.   Skills:
  8. - GCD{t=80}
  9. - message{m="$boss&e begins casting a spell"} @PIR{r=20}
  10. - potion{type=SLOW;d=80;level=7;} @self
  11. - delay 80
  12. - message{m="<target.name>&e is poisoned."} @PIR{r=20}
  13. - effect:particles{p=happyVillager;hs=1;vs=1;a=250;s=0.5;}
  14. - effect:sound{s=entity.spider.ambient;v=2;p=1;}
  15. - potion{type=POISON;d=200;level=1;}
  • 基础
  1. AOEDOT:
  2.   Cooldown: 1
  3.   Skills:
  4. - effect:particles{p=happyVillager;hs=1;vs=1;a=250;s=0.5;}
  5. - effect:sound{s=entity.spider.ambient;v=2;p=1;}
  6. - potion{type=POISON;d=200;level=1;} @PIR{r=10}

* 进阶:施法时间,怪物停止施法

  1. AOEDOT:
  2.   Cooldown: 1
  3.   Skills:
  4. - message{m="$boss&e begins casting a spell"} @PIR{r=20}
  5. - potion{type=SLOW;d=80;level=7;} @self
  6. - delay 80
  7. - message{m="<target.name>&e is poisoned."} @PIR{r=20}
  8. - effect:particles{p=happyVillager;hs=1;vs=1;a=250;s=0.5;}
  9. - effect:sound{s=entity.spider.ambient;v=2;p=1;}
  10. - potion{type=POISON;d=200;level=1;} @PIR{r=10}

* 进阶:施法时间,怪物停止施法、条件和 GCD(全局冷却)

  1. AOEDOT:
  2.   Cooldown: 1
  3.   Conditions:
  4. - targetwithin 15
  5. - offgcd true
  6.   Skills:
  7. - GCD{t=80}
  8. - message{m="$boss&e begins casting a spell"} @PIR{r=20}
  9. - potion{type=SLOW;d=80;level=7;} @self
  10. - delay 80
  11. - message{m="<target.name>&e is poisoned."} @PIR{r=20}
  12. - effect:particles{p=happyVillager;hs=1;vs=1;a=250;s=0.5;}
  13. - effect:sound{s=entity.spider.ambient;v=2;p=1;}
  14. - potion{type=POISON;d=200;level=1;} @PIR{r=10}
  • 基础
  1. LifeTap:
  2.   Cooldown: 1
  3.   Skills:
  4. - effect:particles{p=dripLava;hs=1;vs=1;a=250;s=0.5;}
  5. - consume{d=12;h=12}
  6. - effect:particles{p=dripLava;hs=1;vs=1;a=250;s=0.1;} @self

* 进阶:施法时间,怪物停止施法

  1. LifeTap:
  2.   Cooldown: 1
  3.   Skills:
  4. - message{msg="<mob.name>&e begins casting a spell."} @PIR{r=15}
  5. - potion{type=SLOW;d=30;level=7;} @self
  6. - delay 30
  7. - message{m="<target.name>&e feels their life drain away."} @PIR{r=20}
  8. - effect:particles{p=dripLava;hs=1;vs=1;a=250;s=0.5;}
  9. - consume{d=12;h=12}
  10. - effect:particles{p=dripLava;hs=1;vs=1;a=250;s=0.1;} @self

* 进阶:施法时间,怪物停止施法、条件和 GCD(全局冷却)

  1. LifeTap:
  2.   Cooldown: 1
  3.   Conditions:
  4. - targetwithin 15
  5. - targetinlineofsight true
  6. - offgcd true
  7.   Skills:
  8. - GCD 30
  9. - message{msg="<mob.name>&e begins casting a spell."} @PIR{r=15}
  10. - potion{type=SLOW;d=30;level=7;} @self
  11. - delay 30
  12. - message{m="<target.name>&e feels their life drain away."} @PIR{r=20}
  13. - effect:particles{p=dripLava;hs=1;vs=1;a=250;s=0.5;}
  14. - consume{d=12;h=12}
  15. - effect:particles{p=dripLava;hs=1;vs=1;a=250;s=0.1;} @self
  • 将玩家发射到空中。高级:施法时间、生物停止施法、条件和 GCD(全局冷却)
  1. GravityFlux:
  2.   Cooldown: 30
  3.   Conditions:
  4. - targetwithin 15
  5. - offgcd true
  6.   Skills:
  7. - GCD{t=80}
  8. - message{msg="<mob.name>&e begins casting a spell."} @PIR{r=15}
  9. - potion{type=SLOW;d=40;level=7;} @self
  10. - delay 40
  11. - message{m="<target.name>&e rises chaotically into the air."} @PIR{r=20}
  12. - effect:sound{s=entity.wither.death;v=2;p=1;} @self
  13. - effect:particles{p=cloud:1:10:a=1000;s=0.01;}
  14. - throw{velocity=0;velocityY=10}
  • Meteor v1(较高 CPU 占用) 高级:施法时间。怪物停止施放,条件和 GCD(全局冷却) * 记住将此指定为@target 技能,例如。- 技能{s=流星} @target
  1. Meteor:
  2.   Cooldown: 1
  3.   Conditions:
  4. - targetwithin 15
  5. - targetinlineofsight true
  6. - offgcd true
  7.   Skills:
  8. - GCD{t=60}
  9. - message{msg="<mob.name>&e begins casting a spell."} @PIR{r=15}
  10. - potion{type=SLOW;d=60;level=7;} @self
  11. - delay 60
  12. - message{m="&eA meteor slams into &f<target.name>."} @PIR{r=20}
  13. - effect:particles{p=cloud;vs=1;hs=1;a=50;s=0.01;y=20;}
  14. - effect:particles{p=reddust;vs=1;hs=1;a=100;s=0.01;y=20;}
  15. - delay 1
  16. - effect:particles{p=cloud;vs=1;hs=1;a=50;s=0.01;y=18;}
  17. - effect:particles{p=reddust;vs=1;hs=1;a=100;s=0.01;y=18;}
  18. - delay 1
  19. - effect:particles{p=cloud;vs=1;hs=1;a=50;s=0.01;y=16;}
  20. - effect:particles{p=reddust;vs=1;hs=1;a=100;s=0.01;y=16;}
  21. - delay 1
  22. - effect:particles{p=cloud;vs=1;hs=1;a=50;s=0.01;y=14;}
  23. - effect:particles{p=reddust;vs=1;hs=1;a=100;s=0.01;y=14;}
  24. - delay 1
  25. - effect:particles{p=cloud;vs=1;hs=1;a=50;s=0.01;y=12;}
  26. - effect:particles{p=reddust;vs=1;hs=1;a=100;s=0.01;y=12;}
  27. - delay 1
  28. - effect:particles{p=cloud;vs=1;hs=1;a=50;s=0.01;y=10;}
  29. - effect:particles{p=reddust;vs=1;hs=1;a=100;s=0.01;y=10;}
  30. - delay 1
  31. - effect:particles{p=cloud;vs=1;hs=1;a=50;s=0.01;y=8;}
  32. - effect:particles{p=reddust;vs=1;hs=1;a=100;s=0.01;y=8;}
  33. - delay 1
  34. - effect:particles{p=cloud;vs=1;hs=1;a=50;s=0.01;y=6;}
  35. - effect:particles{p=reddust;vs=1;hs=1;a=100;s=0.01;y=6;}
  36. - delay 1
  37. - effect:particles{p=cloud;vs=1;hs=1;a=50;s=0.01;y=4;}
  38. - effect:particles{p=reddust;vs=1;hs=1;a=100;s=0.01;y=4;}
  39. - delay 1
  40. - effect:particles{p=cloud;vs=1;hs=1;a=50;s=0.01;y=2;}
  41. - effect:particles{p=reddust;vs=1;hs=1;a=100;s=0.01;y=2}
  42. - delay 1
  43. - effect:particles{p=flame;vs=1;hs=3;a=1000;s=0.01;}
  44. - effect:particles{p=lava;vs=2;hs=1;a=100;s=1;}
  45. - effect:particles{p=lava;vs=1;hs=1;a=100;s=1;}
  46. - effect:particles{p=reddust;vs=1;hs=3;a=500;s=0.01;}
  47. - effect:sound{s=entity.ghast.fireball;v=1;p=1;}
  48. - throw{velocity=3;velocityY=3}
  49. - potion{type=slow,duration=20;level=7;}
  50. - damage{a=6;ignorearmor=true;}

* Meteor v2(更多 CPU 密集型) * 高级:施法时间。怪物停止施法、条件和 GCD(全局冷却)

  1. Meteor:
  2.   Cooldown: 1
  3.   Conditions:
  4. - targetwithin 15
  5. - targetinlineofsight true
  6. - offgcd true
  7.   Skills:
  8. - GCD{t=60}
  9. - message{msg="<mob.name>&e begins casting a spell."} @PIR{r=15}
  10. - potion{type=SLOW;d=60;level=7;} @self
  11. - delay 60
  12. - message{m="&eA meteor slams into &f<target.name>."} @PIR{r=20}
  13. - effect:particles{p=lava;vs=1;hs=1;a=300;s=1;y=20;}
  14. - delay 1
  15. - effect:particles{p=lava;vs=1;hs=1;a=300;s=1;y=18;}
  16. - delay 1
  17. - effect:particles{p=lava;vs=1;hs=1;a=300;s=1;y=16;}
  18. - delay 1
  19. - effect:particles{p=lava;vs=1;hs=1;a=300;s=1;y=14;}
  20. - delay 1
  21. - effect:particles{p=lava;vs=1;hs=1;a=300;s=1;y=12;}
  22. - delay 1
  23. - effect:particles{p=lava;vs=1;hs=1;a=300;s=1;y=10;}
  24. - delay 1
  25. - effect:particles{p=lava;vs=1;hs=1;a=300;s=1;y=8;}
  26. - delay 1
  27. - effect:particles{p=lava;vs=1;hs=1;a=300;s=1;y=6;}
  28. - delay 1
  29. - effect:particles{p=lava;vs=1;hs=1;a=300;s=1;y=4;}
  30. - delay 1
  31. - effect:particles{p=lava;vs=1;hs=1;a=300;s=1;y=2;}
  32. - delay 1
  33. - effect:particles{p=flame;vs=1;hs=3;a=1000;s=0.01;}
  34. - effect:particles{p=lava;vs=1;hs=1;a=1000;s=1;}
  35. - effect:particles{p=cloud;vs=1;hs=3;a=1000;s=0.01;}
  36. - effect:sound{s=entity.ghast.fireball;v=2;p=1;}
  37. - throw{velocity=3;velocityY=3}
  38. - potion{type=slow,duration=20;level=7;}
  39. - damage{a=6;ignorearmor=true;}
  • 插件手册/mythicmobs/一些技能.txt
  • 最后更改: 2021/08/30 13:13
  • duangfafa