这是本文档旧的修订版!
变量列表 Variables List
玩家名字: `player`
此变量会被替换为玩家的名字/ID。如果你使用了`display`参数,此变量会使用玩家的显示名称(如Essentials定义的display name)而不是实际ID。
例子: `%player.display%`
NPC: `npc`
非常简单的参数。`npc`会以玩家的语言被替换为NPC的显示名字。
例子: `%npc%`
任务目标名称: `objective`
Using this variable you can display a property of an objective. The first argument is an ID of the objective as defined in _objectives.yml_ (not the type). Make sure that the player has this objective active or it will be replaced with nothing (“”). Second argument is the name of a property you want to display. All properties are described in “Objectives List” chapter.
Example: `%objective.kill_zombies.left:20%`
积分: `point`
This variable displays the amount of points you have in some category or amount of points you need to have to reach a number. The first argument is the name of a category and the second argument is either `amount` or `left:x`, where `x` is a number.
Example: `%point.reputation.left:15%`
物品: `item`
With this variable you can display amount of specific items in player's inventory or a number needed to reach specific amount. The first argument is the name of an item (as defined in _items.yml_) and the second one is either `amount` or `left:x`, where `x` is a number.
Example: `%item.stick.amount%`
插件版本: `version`
This variable displays the version of the plugin. You can optionally add the name of the plugin as an argument to display version of another plugin.
Example: `%version.Citizens%`
坐标: `location`
This variable resolves to player's current location, formatted as an absolute location format (more about it in the _Reference_ chapter). The location will contain yaw and pitch. You can use it instead of coordinates as location arguments in events, conditions and objectives.
Example: `%location%`