插件手册:uskyblock:配置

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插件手册:uskyblock:配置 [2018/04/04 23:00]
不是西莉卡,是N酱 创建
插件手册:uskyblock:配置 [2018/04/04 23:01] (当前版本)
不是西莉卡,是N酱
行 4: 行 4:
 You can redownload a new copy here with the explanations and save it as a .yml file  You can redownload a new copy here with the explanations and save it as a .yml file 
  
-The config +<html> 
-# The language used in the plugin (en is default). +<div><div><pre><span># The language used in the plugin (en is default).</span> 
-language: en +<span>language</span><span>:</span> <span>en</span> 
-options: +<span>options</span><span>:</span> 
-  general: +  <span>general</span><span>:</span> 
-    # [integer] The max number of players allowed in a single party. (including the leader) +    <span># [integer] The max number of players allowed in a single party. (including the leader)</span> 
-    maxPartySize: 4+    <span>maxPartySize</span><span>:</span> <span>4</span>
  
-    # [integer] The time in seconds before a player can use the /island info command again. (note: cooldowns are reset when the plugin is reloaded) +    <span># [integer] The time in seconds before a player can use the /island info command again. (note: cooldowns are reset when the plugin is reloaded)</span> 
-    cooldownInfo: 20+    <span>cooldownInfo</span><span>:</span> <span>20</span>
  
-    # [integer] The time in seconds before a player can use the /island restart command again. +    <span># [integer] The time in seconds before a player can use the /island restart command again.</span> 
-    cooldownRestart: 30+    <span>cooldownRestart</span><span>:</span> <span>30</span>
  
-    # [integer] The time in seconds before a player can use the /island biome command again. +    <span># [integer] The time in seconds before a player can use the /island biome command again.</span> 
-    biomeChange: 180+    <span>biomeChange</span><span>:</span> <span>180</span>
  
-    # [integer] The number of milliseconds between the same notification is sent to the player. +    <span># [integer] The number of milliseconds between the same notification is sent to the player.</span> 
-    # This is used when events are triggered heavily - i.e. item-pickup-prevention, damage-prevention etc. +    <span># This is used when events are triggered heavily - i.e. item-pickup-prevention, damage-prevention etc.</span> 
-    maxSpam: 2000+    <span>maxSpam</span><span>:</span> <span>2000</span>
  
-    # [string] The name of the skyblock world, will be automatically generated if it doesn't exist. +    <span># [string] The name of the skyblock world, will be automatically generated if it doesn't exist.</span> 
-    worldName: skyworld+    <span>worldName</span><span>:</span> <span>skyworld</span>
  
-    # [integer] Area around 0,0 where islands will not be created to protect spawn. +    <span># [integer] Area around 0,0 where islands will not be created to protect spawn.</span> 
-    spawnSize: 64+    <span>spawnSize</span><span>:</span> <span>64</span>
  
-  island: +  <span>island</span><span>:</span> 
-    # [integer] The y-coordinate (height) where islands are spawned. +    <span># [integer] The y-coordinate (height) where islands are spawned.</span> 
-    height: 150+    <span>height</span><span>:</span> <span>150</span>
  
-    # [integer] The number of blocks between islands. +    <span># [integer] The number of blocks between islands.</span> 
-    distance: 128+    <span>distance</span><span>:</span> <span>128</span>
  
-    # [integer] The size of the protective region for each island. Can't be higher than 'distance' +    <span># [integer] The size of the protective region for each island. Can't be higher than 'distance'</span> 
-    # and MUST be divisible by 32 if you intend to use nether. +    <span># and MUST be divisible by 32 if you intend to use nether.</span> 
-    protectionRange: 128+    <span>protectionRange</span><span>:</span> <span>128</span>
  
-    # [filename] The schematic to use for island generation. +    <span># [filename] The schematic to use for island generation.</span> 
-    # Put your schematic in the 'uSkyBlock/schematics' folder, you don't need to add the '.schematic' part below. +    <span># Put your schematic in the 'uSkyBlock/schematics' folder, you don't need to add the '.schematic' part below.</span> 
-    schematicName: default+    <span>schematicName</span><span>:</span> <span>default</span>
  
-    # [true/false] If true, remove all hostile mobs when a player teleports back to their island. +    <span># [true/false] If true, remove all hostile mobs when a player teleports back to their island.</span> 
-    removeCreaturesByTeleport: false+    <span>removeCreaturesByTeleport</span><span>:</span> <span>false</span>
  
-    # [item list] The list of items to place in the chest when a player starts a new island. ITEM_ID:HOW_MANY. +    <span># [item list] The list of items to place in the chest when a player starts a new island. ITEM_ID:HOW_MANY.</span> 
-    # default is 2 ice, 1 watermelon, 1 cactus, 1 lava bucket, 1 red & brown mushroom, 1 pumpkin seed, 1 sugar cane, 1 sign. +    <span># default is 2 ice, 1 watermelon, 1 cactus, 1 lava bucket, 1 red &amp; brown mushroom, 1 pumpkin seed, 1 sugar cane, 1 sign.</span> 
-    chestItems: 79:2 360:1 81:1 327:1 40:1 39:1 361:1 338:1 323:1+    <span>chestItems</span><span>:</span> <span>79</span><span>:</span><span>2</span> <span>360</span><span>:</span><span>1</span> <span>81</span><span>:</span><span>1</span> <span>327</span><span>:</span><span>1</span> <span>40</span><span>:</span><span>1</span> <span>39</span><span>:</span><span>1</span> <span>361</span><span>:</span><span>1</span> <span>338</span><span>:</span><span>1</span> <span>323</span><span>:</span><span>1</span>
  
-    # [true/false] If true, add extra items to a chest when a player starts a new island. (for donors and special players) +    <span># [true/false] If true, add extra items to a chest when a player starts a new island. (for donors and special players)</span> 
-    addExtraItems: true+    <span>addExtraItems</span><span>:</span> <span>true</span>
  
-    # [integer] The delay in seconds before teleporting to an island. Affects /is home, /is warp, /is spawn +    <span># [integer] The delay in seconds before teleporting to an island. Affects /is home, /is warp, /is spawn</span> 
-    islandTeleportDelay: 2+    <span>islandTeleportDelay</span><span>:</span> <span>2</span>
  
-    # Allow PvP on the island +    <span># Allow PvP on the island</span> 
-    allowPvP: deny+    <span>allowPvP</span><span>:</span> <span>deny</span>
  
-    #[true/false] Allow players to completely lock their islands so non-party members can't enter. (locking still requires permission usb.lock) +    <span>#[true/false] Allow players to completely lock their islands so non-party members can't enter. (locking still requires permission usb.lock)</span> 
-    allowIslandLock: true+    <span>allowIslandLock</span><span>:</span> <span>true</span>
  
-    # [true/false] If true, use island levels/ranks (/island info) - may have a slight impact on performance +    <span># [true/false] If true, use island levels/ranks (/island info) - may have a slight impact on performance</span> 
-    # Set to false if you have performance issues +    <span># Set to false if you have performance issues</span> 
-    useIslandLevel: true+    <span>useIslandLevel</span><span>:</span> <span>true</span>
  
-    # [true/false] Whether or not /is top should be available. +    <span># [true/false] Whether or not /is top should be available.</span> 
-    useTopTen: true+    <span>useTopTen</span><span>:</span> <span>true</span>
  
-    # [integer] The time in minutes for how often the top-ten list will be re-generated when doing /is top +    <span># [integer] The time in minutes for how often the top-ten list will be re-generated when doing /is top</span> 
-    topTenTimeout: 20+    <span>topTenTimeout</span><span>:</span> <span>20</span>
  
-    # [integer] The time in minutes for refreshing/recalculating the score for players on their island +    <span># [integer] The time in minutes for refreshing/recalculating the score for players on their island</span> 
-    # set to 0 to disabled +    <span># set to 0 to disabled</span> 
-    autoRefreshScore: 0+    <span>autoRefreshScore</span><span>:</span> <span>0</span>
  
-    # [true/false] Whether or not to include island-members on the top-ten scoreboard +    <span># [true/false] Whether or not to include island-members on the top-ten scoreboard</span> 
-    topTenShowMembers: true+    <span>topTenShowMembers</span><span>:</span> <span>true</span>
  
-    # [true/false] Whether or not to try and fix flat-land issues when players join the server +    <span># [true/false] Whether or not to try and fix flat-land issues when players join the server</span> 
-    # Note: will make the PlayerJoin event take longer. +    <span># Note: will make the PlayerJoin event take longer.</span> 
-    fixFlatland: false+    <span>fixFlatland</span><span>:</span> <span>false</span>
  
-    # The format used in /islandtalk chat messages +    <span># The format used in /islandtalk chat messages</span> 
-    chat-format: '&9SKY &r{DISPLAYNAME} &f>&d {MESSAGE}'+    <span>chat</span><span>-</span><span>format</span><span>:</span> <span>'&amp;9SKY &amp;r{DISPLAYNAME} &amp;f&gt;&amp;d {MESSAGE}'</span>
  
-    # How many entries to remember in the island-log +    <span># How many entries to remember in the island-log</span> 
-    log-size: 10+    <span>log</span><span>-</span><span>size</span><span>:</span> <span>10</span>
  
-    # Limits the spawning +    <span># Limits the spawning</span> 
-    spawn-limits: +    <span>spawn</span><span>-</span><span>limits</span><span>:</span> 
-      # [true/false] if true, the limits below will limit spawning +      <span># [true/false] if true, the limits below will limit spawning</span> 
-      enabled: true+      <span>enabled</span><span>:</span> <span>true</span>
  
-      # how many animals can be spawned within an island +      <span># how many animals can be spawned within an island</span> 
-      animals: 48+      <span>animals</span><span>:</span> <span>48</span>
  
-      # how many monsters can be spawned on an island +      <span># how many monsters can be spawned on an island</span> 
-      monsters: 50+      <span>monsters</span><span>:</span> <span>50</span>
  
-      # how many villagers can be spawned on an island +      <span># how many villagers can be spawned on an island</span> 
-      villagers: 16+      <span>villagers</span><span>:</span> <span>16</span>
  
-      # how many snowmen and iron-golems can be spawned on an island +      <span># how many snowmen and iron-golems can be spawned on an island</span> 
-      golems: 5+      <span>golems</span><span>:</span> <span>5</span>
  
-    # [permission] The name of the permissions to check if extra items are added to the chest, you can change these or add more +    <span># [permission] The name of the permissions to check if extra items are added to the chest, you can change these or add more</span> 
-    # Only checked if 'addExtraItems' is set to true. +    <span># Only checked if 'addExtraItems' is set to true.</span> 
-    # [permission:item list] The list of extra items to add to the chest, will only be added if the player has the permission. ITEM_ID:HOW_MANY +    <span># [permission:item list] The list of extra items to add to the chest, will only be added if the player has the permission. ITEM_ID:HOW_MANY</span> 
-    # When granting the permission, prefix it with "usb." so the full permission to add would be usb.smallbonus +    <span># When granting the permission, prefix it with "usb." so the full permission to add would be usb.smallbonus</span> 
-    extraPermissions: +    <span>extraPermissions</span><span>:</span> 
-      smallbonus: '4:16 320:5' +      <span>smallbonus</span><span>:</span> <span>'4:16 320:5'</span> 
-      mediumbonus: '50:16 327:1' +      <span>mediumbonus</span><span>:</span> <span>'50:16 327:1'</span> 
-      largebonus: '3:5 12:5' +      <span>largebonus</span><span>:</span> <span>'3:5 12:5'</span> 
-      giantbonus: '2:1 110:1' +      <span>giantbonus</span><span>:</span> <span>'2:1 110:1'</span> 
-      extremebonus: '352:8 263:4' +      <span>extremebonus</span><span>:</span> <span>'352:8 263:4'</span> 
-      donorbonus: '261:1 262:32 272:1'+      <span>donorbonus</span><span>:</span> <span>'261:1 262:32 272:1'</span>
  
-  extras: +  <span>extras</span><span>:</span> 
-    # [true/false] If true, return players that don't have an island (this includes players removed from a party while offline), to the server spawn when they login. +    <span># [true/false] If true, return players that don't have an island (this includes players removed from a party while offline), to the server spawn when they login.</span> 
-    # NOTE: Requires EssentialsSpawn or another plugin with the "/spawn" command +    <span># NOTE: Requires EssentialsSpawn or another plugin with the "/spawn" command</span> 
-    sendToSpawn: false+    <span>sendToSpawn</span><span>:</span> <span>false</span>
  
-    # [true/false] If true, a player can right-click on a block of obsidian on their island while holding an empty bucket to remove the obsidian and fill the bucket with lava. This is useful for people that accidently +    <span># [true/false] If true, a player can right-click on a block of obsidian on their island while holding an empty bucket to remove the obsidian and fill the bucket with lava. This is useful for people that accidently</span> 
-    # turn their lava into obsidian with a bad cobblestone generator design. Will only work on the player's island and if there are no other obsidian blocks nearby (so can't be used on portals). +    <span># turn their lava into obsidian with a bad cobblestone generator design. Will only work on the player's island and if there are no other obsidian blocks nearby (so can't be used on portals).</span> 
-    obsidianToLava: true+    <span>obsidianToLava</span><span>:</span> <span>true</span>
  
-  # Contains flags for enabling PROTECTION of various mechanics. +  <span># Contains flags for enabling PROTECTION of various mechanics.</span> 
-  protection:+  <span>protection</span><span>:</span>
  
-    # Whether or not, items dropped on the ground should be limited to party-members. +    <span># Whether or not, items dropped on the ground should be limited to party-members.</span> 
-    item-drops: true+    <span>item</span><span>-</span><span>drops</span><span>:</span> <span>true</span>
  
-    # If true, only creepers targeting party-members will explode +    <span># If true, only creepers targeting party-members will explode</span> 
-    creepers: true+    <span>creepers</span><span>:</span> <span>true</span>
  
-    # If true, Withers will be limited to harming island-members/island blocks. +    <span># If true, Withers will be limited to harming island-members/island blocks.</span> 
-    withers: true+    <span>withers</span><span>:</span> <span>true</span>
  
-    # Whether or not the plugin will try to protect the player from accidentally extinguishing lava +    <span># Whether or not the plugin will try to protect the player from accidentally extinguishing lava</span> 
-    protect-lava: true+    <span>protect</span><span>-</span><span>lava</span><span>:</span> <span>true</span>
  
-    # Whether or not portalling to the nether roof should be blocked. +    <span># Whether or not portalling to the nether roof should be blocked.</span> 
-    nether-roof: true+    <span>nether</span><span>-</span><span>roof</span><span>:</span> <span>true</span>
  
-    visitors: +    <span>visitors</span><span>:</span> 
-      # Protect visitors from trampling your crop +      <span># Protect visitors from trampling your crop</span> 
-      trampling: true+      <span>trampling</span><span>:</span> <span>true</span>
  
-      # Protect against visitors attacked animals +      <span># Protect against visitors attacked animals</span> 
-      kill-animals: true+      <span>kill</span><span>-</span><span>animals</span><span>:</span> <span>true</span>
  
-      # Protect against visitors attacking monsters +      <span># Protect against visitors attacking monsters</span> 
-      kill-monsters: true+      <span>kill</span><span>-</span><span>monsters</span><span>:</span> <span>true</span>
  
-      # Protect from shearing +      <span># Protect from shearing</span> 
-      shearing: true+      <span>shearing</span><span>:</span> <span>true</span>
  
-      # Protect from villager-trading +      <span># Protect from villager-trading</span> 
-      villager-trading: true+      <span>villager</span><span>-</span><span>trading</span><span>:</span> <span>true</span>
  
-      # Whether or not visitors are protected from fall damage +      <span># Whether or not visitors are protected from fall damage</span> 
-      fall: true+      <span>fall</span><span>:</span> <span>true</span>
  
-      # Whether or not visitors are protected from fire damage (incl. lava) +      <span># Whether or not visitors are protected from fire damage (incl. lava)</span> 
-      fire-damage: true+      <span>fire</span><span>-</span><span>damage</span><span>:</span> <span>true</span>
  
-      # Whether or not visitors should be allowed to drop items +      <span># Whether or not visitors should be allowed to drop items</span> 
-      item-drops: true+      <span>item</span><span>-</span><span>drops</span><span>:</span> <span>true</span>
  
-      # Warns online members when a player visits the island. +      <span># Warns online members when a player visits the island.</span> 
-      warn-on-warp: true+      <span>warn</span><span>-</span><span>on</span><span>-</span><span>warp</span><span>:</span> <span>true</span>
  
-      # Whether or not to actively block banned players from entering an island (by walking/flying). +      <span># Whether or not to actively block banned players from entering an island (by walking/flying).</span> 
-      block-banned-entry: true+      <span>block</span><span>-</span><span>banned</span><span>-</span><span>entry</span><span>:</span> <span>true</span>
  
-      # Whether or not visitors can use portals (default: false) +      <span># Whether or not visitors can use portals (default: false)</span> 
-      use-portals: false+      <span>use</span><span>-</span><span>portals</span><span>:</span> <span>false</span>
  
-  party: +  <span>party</span><span>:</span> 
-    # The number of ticks before an invite timeouts (20 ticks per sec.) +    <span># The number of ticks before an invite timeouts (20 ticks per sec.)</span> 
-    invite-timeout: 600+    <span>invite</span><span>-</span><span>timeout</span><span>:</span> <span>600</span>
  
-    # The format used in /partytalk chat messages +    <span># The format used in /partytalk chat messages</span> 
-    chat-format: '&9PARTY &r{DISPLAYNAME} &f>&b {MESSAGE}'+    <span>chat</span><span>-</span><span>format</span><span>:</span> <span>'&amp;9PARTY &amp;r{DISPLAYNAME} &amp;f&gt;&amp;b {MESSAGE}'</span>
  
-  # This section provide some performance tweaking configs +  <span># This section provide some performance tweaking configs</span> 
-  advanced: +  <span>advanced</span><span>:</span> 
-    # If true, display-name is looked up (might be performance intensive). +    <span># If true, display-name is looked up (might be performance intensive).</span> 
-    useDisplayNames: false+    <span>useDisplayNames</span><span>:</span> <span>false</span>
  
-    # [number] The threshold for purging islands. +    <span># [number] The threshold for purging islands.</span> 
-    # any island with a level above this, is spared. +    <span># any island with a level above this, is spared.</span> 
-    purgeLevel: 10+    <span>purgeLevel</span><span>:</span> <span>10</span>
  
-    # [seconds] The number of seconds for confirming a command by +    <span># [seconds] The number of seconds for confirming a command by</span> 
-    # re-executing it (/is leave, /is restart). +    <span># re-executing it (/is leave, /is restart).</span> 
-    confirmTimeout: 10+    <span>confirmTimeout</span><span>:</span> <span>10</span>
  
-  # Section about restarting your island (or accepting an invite). +  <span># Section about restarting your island (or accepting an invite).</span> 
-  restart: +  <span>restart</span><span>:</span> 
-    # Clears the player's inventory on island create/restart +    <span># Clears the player's inventory on island create/restart</span> 
-    clearInventory: true +    <span>clearInventory</span><span>:</span> <span>true</span> 
-    # Clears the player's armor on island create/restart +    <span># Clears the player's armor on island create/restart</span> 
-    clearArmor: true +    <span>clearArmor</span><span>:</span> <span>true</span> 
-    # Clears the player's enderchest on island create/restart +    <span># Clears the player's enderchest on island create/restart</span> 
-    clearEnderChest: true+    <span>clearEnderChest</span><span>:</span> <span>true</span>
  
-    # [ticks] The number of ticks to wait, before porting the player back +    <span># [ticks] The number of ticks to wait, before porting the player back</span> 
-    # on /is restart or /is create (default: 40) +    <span># on /is restart or /is create (default: 40)</span> 
-    teleportDelay: 20+    <span>teleportDelay</span><span>:</span> <span>20</span>
  
-    # [true/false] Whether or not the player should be auto teleported to the island when it's ready +    <span># [true/false] Whether or not the player should be auto teleported to the island when it's ready</span> 
-    teleportWhenReady: true+    <span>teleportWhenReady</span><span>:</span> <span>true</span>
  
-    # list of commands to execute after island-creation +    <span># list of commands to execute after island-creation</span> 
-    # i.e. +    <span># i.e.</span> 
-    # - me Jumps with &ajoy +    <span># - me Jumps with &amp;ajoy</span> 
-    extra-commands: []+    <span>extra</span><span>-</span><span>commands</span><span>:</span> <span>[]</span>
  
  
-# List of selections for /is create and /is restart +<span># List of selections for /is create and /is restart</span> 
-# the nodes under island-schemes must match the schematic-names from the schematics folder. +<span># the nodes under island-schemes must match the schematic-names from the schematics folder.</span> 
-island-schemes: +<span>island</span><span>-</span><span>schemes</span><span>:</span> 
-  # name of the schematic +  <span># name of the schematic</span> 
-  default: +  <span>default</span><span>:</span> 
-    # permission needed to use island +    <span># permission needed to use island</span> 
-    permission: usb.island.create +    <span>permission</span><span>:</span> <span>usb</span><span>.</span><span>island</span><span>.</span><span>create</span> 
-    # small discription of the island +    <span># small discription of the island</span> 
-    description: The default uSkyBlock island +    <span>description</span><span>:</span> <span>The</span> <span>default</span> <span>uSkyBlock</span> <span>island</span> 
-    # item to display in the GUI +    <span># item to display in the GUI</span> 
-    displayItem: SAPLING +    <span>displayItem</span><span>:</span> <span>SAPLING</span> 
-    # optional, default true (true enabled in GUI, false disabled in GUI) +    <span># optional, default true (true enabled in GUI, false disabled in GUI)</span> 
-    enabled: true +    <span>enabled</span><span>:</span> <span>true</span> 
-    # optional, must be listed in ascending order +    <span># optional, must be listed in ascending order</span> 
-    index: 2 +    <span>index</span><span>:</span> <span>2</span> 
-    # optional extra's that can be given per island +    <span># optional extra's that can be given per island</span> 
-    extraItems: '' +    <span>extraItems</span><span>:</span> <span>''</span> 
-    maxPartySize:+    <span>maxPartySize</span><span>:</span> <span>4</span> 
-    animals: 48 +    <span>animals</span><span>:</span> <span>48</span> 
-    monsters: 50 +    <span>monsters</span><span>:</span> <span>50</span> 
-    villagers: 16 +    <span>villagers</span><span>:</span> <span>16</span> 
-    golems: 5 +    <span>golems</span><span>:</span> <span>5</span> 
-  skySMP: +  <span>skySMP</span><span>:</span> 
-    permission: usb.schematic.skysmp +    <span>permission</span><span>:</span> <span>usb</span><span>.</span><span>schematic</span><span>.</span><span>skysmp</span> 
-    description: The original SkySMP island +    <span>description</span><span>:</span> <span>The</span> <span>original</span> <span>SkySMP</span> <span>island</span> 
-    displayItem: GRASS +    <span>displayItem</span><span>:</span> <span>GRASS</span> 
-    extraItems: 'OBSIDIAN:14 FLINT_AND_STEEL:1'+    <span>extraItems</span><span>:</span> <span>'OBSIDIAN:14 FLINT_AND_STEEL:1'</span>
  
-# This section allows donors to get specific perks +<span># This section allows donors to get specific perks</span> 
-#donor-perks: +<span>#donor-perks:</span> 
-#  usb: +<span>#  usb:</span> 
-#    donor: +<span>#    donor:</span> 
-#      example: +<span>#      example:</span> 
-#        # permission: usb.donor.example will give the below extra items +<span>#        # permission: usb.donor.example will give the below extra items</span> 
-#        maxPartySize:+<span>#        maxPartySize: 5</span> 
-#        schematics: [LargeIsland] +<span>#        schematics: [LargeIsland]</span> 
-#        animals: 60 +<span>#        animals: 60</span> 
-#        monsters: 100 +<span>#        monsters: 100</span> 
-#        villagers: 24 +<span>#        villagers: 24</span> 
-#        rewardBonus: 0.5 +<span>#        rewardBonus: 0.5</span> 
-#        hungerReduction: 0.5+<span>#        hungerReduction: 0.5</span>
  
-confirmation: +<span>confirmation</span><span>:</span> 
-  # [true/false] Whether to require confirmation (i.e. repeating the command twice). +  <span># [true/false] Whether to require confirmation (i.e. repeating the command twice).</span> 
-  is leave: true+  <span>is</span> <span>leave</span><span>:</span> <span>true</span>
  
-  # [true/false] Whether to require confirmation (i.e. repeating the command twice). +  <span># [true/false] Whether to require confirmation (i.e. repeating the command twice).</span> 
-  is restart: true+  <span>is</span> <span>restart</span><span>:</span> <span>true</span>
  
-asyncworldedit: +<span>asyncworldedit</span><span>:</span> 
-  # Supports disabling the detection of AWE +  <span># Supports disabling the detection of AWE</span> 
-  enabled: true+  <span>enabled</span><span>:</span> <span>true</span>
  
-  # Show progress to the user every 5 seconds +  <span># Show progress to the user every 5 seconds</span> 
-  progressEveryMs: 5000+  <span>progressEveryMs</span><span>:</span> <span>5000</span>
  
-  # Or 20pct (what-ever comes first) +  <span># Or 20pct (what-ever comes first)</span> 
-  progressEveryPct: 20+  <span>progressEveryPct</span><span>:</span> <span>20</span>
  
-  watchDog: +  <span>watchDog</span><span>:</span> 
-    # The maximum time to wait for AWE paste to complete (2m, 3m20s, etc.) +    <span># The maximum time to wait for AWE paste to complete (2m, 3m20s, etc.)</span> 
-    timeout: 15s +    <span>timeout</span><span>:</span> <span>15</span><span>s</span> 
-    # The number of ms between each heartbeat +    <span># The number of ms between each heartbeat</span> 
-    heartBeatMs: 2000+    <span>heartBeatMs</span><span>:</span> <span>2000</span>
  
-worldguard: +<span>worldguard</span><span>:</span> 
-  entry-message: true +  <span>entry</span><span>-</span><span>message</span><span>:</span> <span>true</span> 
-  exit-message: true+  <span>exit</span><span>-</span><span>message</span><span>:</span> <span>true</span>
  
  
-nether: +<span>nether</span><span>:</span> 
-  enabled: true+  <span>enabled</span><span>:</span> <span>true</span>
  
-  terraform-enabled: true+  <span>terraform</span><span>-</span><span>enabled</span><span>:</span> <span>true</span>
  
-  # The distance to search for valid terra-form location. +  <span># The distance to search for valid terra-form location.</span> 
-  terraform-distance: 7+  <span>terraform</span><span>-</span><span>distance</span><span>:</span> <span>7</span>
  
-  height: 75+  <span>height</span><span>:</span> <span>75</span>
  
-  lava-level: 7+  <span>lava</span><span>-</span><span>level</span><span>:</span> <span>7</span>
  
-  activate-at: +  <span>activate</span><span>-</span><span>at</span><span>:</span> 
-    level: 100+    <span>level</span><span>:</span> <span>100</span>
  
-  schematicName: uSkyBlockNether+  <span>schematicName</span><span>:</span> <span>uSkyBlockNether</span>
  
-  # The probability of forming blocks +  <span># The probability of forming blocks</span> 
-  terraform: +  <span>terraform</span><span>:</span> 
-    NETHERRACK: +    <span>NETHERRACK</span><span>:</span> 
-      - '{p=0.7}NETHERRACK' +      <span>-</span> <span>'{p=0.7}NETHERRACK'</span> 
-      - '{p=0.15}NETHERRACK' +      <span>-</span> <span>'{p=0.15}NETHERRACK'</span> 
-      - '{p=0.05}QUARTZ_ORE' +      <span>-</span> <span>'{p=0.05}QUARTZ_ORE'</span> 
-      - '{p=0.05}SOUL_SAND' +      <span>-</span> <span>'{p=0.05}SOUL_SAND'</span> 
-    QUARTZ_ORE: +    <span>QUARTZ_ORE</span><span>:</span> 
-      - '{p=0.50}QUARTZ_ORE' +      <span>-</span> <span>'{p=0.50}QUARTZ_ORE'</span> 
-      - '{p=0.10}QUARTZ_ORE' +      <span>-</span> <span>'{p=0.10}QUARTZ_ORE'</span> 
-    SOUL_SAND: +    <span>SOUL_SAND</span><span>:</span> 
-      - '{p=0.70}SOUL_SAND' +      <span>-</span> <span>'{p=0.70}SOUL_SAND'</span> 
-      - '{p=0.10}SOUL_SAND' +      <span>-</span> <span>'{p=0.10}SOUL_SAND'</span> 
-    GRAVEL: +    <span>GRAVEL</span><span>:</span> 
-      - '{p=0.60}GRAVEL' +      <span>-</span> <span>'{p=0.60}GRAVEL'</span> 
-      - '{p=0.10}GRAVEL' +      <span>-</span> <span>'{p=0.10}GRAVEL'</span> 
-      - '{p=0.05}SOUL_SAND' +      <span>-</span> <span>'{p=0.05}SOUL_SAND'</span> 
-    GLOWSTONE: +    <span>GLOWSTONE</span><span>:</span> 
-      - '{p=0.85}GLOWSTONE' +      <span>-</span> <span>'{p=0.85}GLOWSTONE'</span> 
-      - '{p=0.15}GLOWSTONE'+      <span>-</span> <span>'{p=0.15}GLOWSTONE'</span>
  
-  spawn-chances: +  <span>spawn</span><span>-</span><span>chances</span><span>:</span> 
-    enabled: true +    <span>enabled</span><span>:</span> <span>true</span> 
-    wither: 0.20 +    <span>wither</span><span>:</span> <span>0</span><span>.</span><span>20</span> 
-    skeleton: 0.10 +    <span>skeleton</span><span>:</span> <span>0</span><span>.</span><span>10</span> 
-    blaze: 0.20+    <span>blaze</span><span>:</span> <span>0</span><span>.</span><span>20</span>
  
-tool-menu: +<span>tool</span><span>-</span><span>menu</span><span>:</span> 
-  enabled: true +  <span>enabled</span><span>:</span> <span>true</span> 
-  tool: SAPLING +  <span>tool</span><span>:</span> <span>SAPLING</span> 
-  commands: +  <span>commands</span><span>:</span> 
-    CHEST: 'island' +    <span>CHEST</span><span>:</span> <span>'island'</span> 
-    BEDROCK: 'island spawn' +    <span>BEDROCK</span><span>:</span> <span>'island spawn'</span> 
-    WORKBENCH: 'challenges'+    <span>WORKBENCH</span><span>:</span> <span>'challenges'</span>
  
-# Placeholders - enable these to get placeholder substitution +<span># Placeholders - enable these to get placeholder substitution</span> 
-# usb_version +<span># usb_version</span> 
-# usb_island_level, usb_island_rank, usb_island_partysize_max, usb_island_partysize +<span># usb_island_level, usb_island_rank, usb_island_partysize_max, usb_island_partysize</span> 
-# usb_island_leader, usb_island_bans, usb_island_members, usb_island_trustees +<span># usb_island_leader, usb_island_bans, usb_island_members, usb_island_trustees</span> 
-# usb_island_biome, usb_island_schematic +<span># usb_island_biome, usb_island_schematic</span> 
-# usb_island_location, usb_island_location_x, usb_island_location_y, usb_island_location_z +<span># usb_island_location, usb_island_location_x, usb_island_location_y, usb_island_location_z</span> 
-# usb_island_golems_max, usb_island_monsters_max, usb_island_animals_max, usb_island_villagers_max, +<span># usb_island_golems_max, usb_island_monsters_max, usb_island_animals_max, usb_island_villagers_max,</span> 
-# usb_island_golems, usb_island_monsters, usb_island_animals, usb_island_villagers +<span># usb_island_golems, usb_island_monsters, usb_island_animals, usb_island_villagers</span> 
-placeholder: +<span>placeholder</span><span>:</span> 
-  # Hooks into MVdWPlaceholderAPI +  <span># Hooks into MVdWPlaceholderAPI</span> 
-  mvdwplaceholderapi: false +  <span>mvdwplaceholderapi</span><span>:</span> <span>false</span> 
-  # uSkyBlock native placeholders for chat messages and format +  <span># uSkyBlock native placeholders for chat messages and format</span> 
-  chatplaceholder: false +  <span>chatplaceholder</span><span>:</span> <span>false</span> 
-  # uSkyBlock native placeholders for server-commands +  <span># uSkyBlock native placeholders for server-commands</span> 
-  servercommandplaceholder: false+  <span>servercommandplaceholder</span><span>:</span> <span>false</span>
  
-# DO NOT TOUCH THE FIELDS BELOW +<span># DO NOT TOUCH THE FIELDS BELOW</span> 
-version: 49 +<span>version</span><span>:</span> <span>49</span> 
-force-replace: +<span>force</span><span>-</span><span>replace</span><span>:</span> 
-  options.party.invite-timeout: 100 +  <span>options</span><span>.</span><span>party</span><span>.</span><span>invite</span><span>-</span><span>timeout</span><span>:</span> <span>100</span> 
-  options.island.islandTeleportDelay:+  <span>options</span><span>.</span><span>island</span><span>.</span><span>islandTeleportDelay</span><span>:</span> <span>5</span> 
-  options.island.useOldIslands: false +  <span>options</span><span>.</span><span>island</span><span>.</span><span>useOldIslands</span><span>:</span> <span>false</span> 
-  options.island.schematicName: yourschematichere +  <span>options</span><span>.</span><span>island</span><span>.</span><span>schematicName</span><span>:</span> <span>yourschematichere</span> 
-move-nodes: +<span>move</span><span>-</span><span>nodes</span><span>:</span> 
-  options.restart.confirmation: confirmation.is restart +  <span>options</span><span>.</span><span>restart</span><span>.</span><span>confirmation</span><span>:</span> <span>confirmation</span><span>.</span><span>is</span> <span>restart</span> 
-  options.party.leave.confirmation: confirmation.is leave +  <span>options</span><span>.</span><span>party</span><span>.</span><span>leave</span><span>.</span><span>confirmation</span><span>:</span> <span>confirmation</span><span>.</span><span>is</span> <span>leave</span> 
-This page is updated to uSkyblock v2.6.8 +</pre></div> 
- +</div> 
-The config changes+</html>
 See [[http://dev.bukkit.org/bukkit-plugins/uskyblock/pages/the-config-changing/|外部链接]] for a more detailed information about the coming changes. See [[http://dev.bukkit.org/bukkit-plugins/uskyblock/pages/the-config-changing/|外部链接]] for a more detailed information about the coming changes.
  
  • 插件手册/uskyblock/配置.1522854036.txt.gz
  • 最后更改: 2018/04/04 23:00
  • 不是西莉卡,是N酱