|
|
插件手册:uskyblock:配置 [2018/04/04 23:00] 不是西莉卡,是N酱 创建 |
插件手册:uskyblock:配置 [2018/04/04 23:01] (当前版本) 不是西莉卡,是N酱 |
You can redownload a new copy here with the explanations and save it as a .yml file | You can redownload a new copy here with the explanations and save it as a .yml file |
| |
The config | <html> |
# The language used in the plugin (en is default). | <div><div><pre><span># The language used in the plugin (en is default).</span> |
language: en | <span>language</span><span>:</span> <span>en</span> |
options: | <span>options</span><span>:</span> |
general: | <span>general</span><span>:</span> |
# [integer] The max number of players allowed in a single party. (including the leader) | <span># [integer] The max number of players allowed in a single party. (including the leader)</span> |
maxPartySize: 4 | <span>maxPartySize</span><span>:</span> <span>4</span> |
| |
# [integer] The time in seconds before a player can use the /island info command again. (note: cooldowns are reset when the plugin is reloaded) | <span># [integer] The time in seconds before a player can use the /island info command again. (note: cooldowns are reset when the plugin is reloaded)</span> |
cooldownInfo: 20 | <span>cooldownInfo</span><span>:</span> <span>20</span> |
| |
# [integer] The time in seconds before a player can use the /island restart command again. | <span># [integer] The time in seconds before a player can use the /island restart command again.</span> |
cooldownRestart: 30 | <span>cooldownRestart</span><span>:</span> <span>30</span> |
| |
# [integer] The time in seconds before a player can use the /island biome command again. | <span># [integer] The time in seconds before a player can use the /island biome command again.</span> |
biomeChange: 180 | <span>biomeChange</span><span>:</span> <span>180</span> |
| |
# [integer] The number of milliseconds between the same notification is sent to the player. | <span># [integer] The number of milliseconds between the same notification is sent to the player.</span> |
# This is used when events are triggered heavily - i.e. item-pickup-prevention, damage-prevention etc. | <span># This is used when events are triggered heavily - i.e. item-pickup-prevention, damage-prevention etc.</span> |
maxSpam: 2000 | <span>maxSpam</span><span>:</span> <span>2000</span> |
| |
# [string] The name of the skyblock world, will be automatically generated if it doesn't exist. | <span># [string] The name of the skyblock world, will be automatically generated if it doesn't exist.</span> |
worldName: skyworld | <span>worldName</span><span>:</span> <span>skyworld</span> |
| |
# [integer] Area around 0,0 where islands will not be created to protect spawn. | <span># [integer] Area around 0,0 where islands will not be created to protect spawn.</span> |
spawnSize: 64 | <span>spawnSize</span><span>:</span> <span>64</span> |
| |
island: | <span>island</span><span>:</span> |
# [integer] The y-coordinate (height) where islands are spawned. | <span># [integer] The y-coordinate (height) where islands are spawned.</span> |
height: 150 | <span>height</span><span>:</span> <span>150</span> |
| |
# [integer] The number of blocks between islands. | <span># [integer] The number of blocks between islands.</span> |
distance: 128 | <span>distance</span><span>:</span> <span>128</span> |
| |
# [integer] The size of the protective region for each island. Can't be higher than 'distance' | <span># [integer] The size of the protective region for each island. Can't be higher than 'distance'</span> |
# and MUST be divisible by 32 if you intend to use nether. | <span># and MUST be divisible by 32 if you intend to use nether.</span> |
protectionRange: 128 | <span>protectionRange</span><span>:</span> <span>128</span> |
| |
# [filename] The schematic to use for island generation. | <span># [filename] The schematic to use for island generation.</span> |
# Put your schematic in the 'uSkyBlock/schematics' folder, you don't need to add the '.schematic' part below. | <span># Put your schematic in the 'uSkyBlock/schematics' folder, you don't need to add the '.schematic' part below.</span> |
schematicName: default | <span>schematicName</span><span>:</span> <span>default</span> |
| |
# [true/false] If true, remove all hostile mobs when a player teleports back to their island. | <span># [true/false] If true, remove all hostile mobs when a player teleports back to their island.</span> |
removeCreaturesByTeleport: false | <span>removeCreaturesByTeleport</span><span>:</span> <span>false</span> |
| |
# [item list] The list of items to place in the chest when a player starts a new island. ITEM_ID:HOW_MANY. | <span># [item list] The list of items to place in the chest when a player starts a new island. ITEM_ID:HOW_MANY.</span> |
# default is 2 ice, 1 watermelon, 1 cactus, 1 lava bucket, 1 red & brown mushroom, 1 pumpkin seed, 1 sugar cane, 1 sign. | <span># default is 2 ice, 1 watermelon, 1 cactus, 1 lava bucket, 1 red & brown mushroom, 1 pumpkin seed, 1 sugar cane, 1 sign.</span> |
chestItems: 79:2 360:1 81:1 327:1 40:1 39:1 361:1 338:1 323:1 | <span>chestItems</span><span>:</span> <span>79</span><span>:</span><span>2</span> <span>360</span><span>:</span><span>1</span> <span>81</span><span>:</span><span>1</span> <span>327</span><span>:</span><span>1</span> <span>40</span><span>:</span><span>1</span> <span>39</span><span>:</span><span>1</span> <span>361</span><span>:</span><span>1</span> <span>338</span><span>:</span><span>1</span> <span>323</span><span>:</span><span>1</span> |
| |
# [true/false] If true, add extra items to a chest when a player starts a new island. (for donors and special players) | <span># [true/false] If true, add extra items to a chest when a player starts a new island. (for donors and special players)</span> |
addExtraItems: true | <span>addExtraItems</span><span>:</span> <span>true</span> |
| |
# [integer] The delay in seconds before teleporting to an island. Affects /is home, /is warp, /is spawn | <span># [integer] The delay in seconds before teleporting to an island. Affects /is home, /is warp, /is spawn</span> |
islandTeleportDelay: 2 | <span>islandTeleportDelay</span><span>:</span> <span>2</span> |
| |
# Allow PvP on the island | <span># Allow PvP on the island</span> |
allowPvP: deny | <span>allowPvP</span><span>:</span> <span>deny</span> |
| |
#[true/false] Allow players to completely lock their islands so non-party members can't enter. (locking still requires permission usb.lock) | <span>#[true/false] Allow players to completely lock their islands so non-party members can't enter. (locking still requires permission usb.lock)</span> |
allowIslandLock: true | <span>allowIslandLock</span><span>:</span> <span>true</span> |
| |
# [true/false] If true, use island levels/ranks (/island info) - may have a slight impact on performance | <span># [true/false] If true, use island levels/ranks (/island info) - may have a slight impact on performance</span> |
# Set to false if you have performance issues | <span># Set to false if you have performance issues</span> |
useIslandLevel: true | <span>useIslandLevel</span><span>:</span> <span>true</span> |
| |
# [true/false] Whether or not /is top should be available. | <span># [true/false] Whether or not /is top should be available.</span> |
useTopTen: true | <span>useTopTen</span><span>:</span> <span>true</span> |
| |
# [integer] The time in minutes for how often the top-ten list will be re-generated when doing /is top | <span># [integer] The time in minutes for how often the top-ten list will be re-generated when doing /is top</span> |
topTenTimeout: 20 | <span>topTenTimeout</span><span>:</span> <span>20</span> |
| |
# [integer] The time in minutes for refreshing/recalculating the score for players on their island | <span># [integer] The time in minutes for refreshing/recalculating the score for players on their island</span> |
# set to 0 to disabled | <span># set to 0 to disabled</span> |
autoRefreshScore: 0 | <span>autoRefreshScore</span><span>:</span> <span>0</span> |
| |
# [true/false] Whether or not to include island-members on the top-ten scoreboard | <span># [true/false] Whether or not to include island-members on the top-ten scoreboard</span> |
topTenShowMembers: true | <span>topTenShowMembers</span><span>:</span> <span>true</span> |
| |
# [true/false] Whether or not to try and fix flat-land issues when players join the server | <span># [true/false] Whether or not to try and fix flat-land issues when players join the server</span> |
# Note: will make the PlayerJoin event take longer. | <span># Note: will make the PlayerJoin event take longer.</span> |
fixFlatland: false | <span>fixFlatland</span><span>:</span> <span>false</span> |
| |
# The format used in /islandtalk chat messages | <span># The format used in /islandtalk chat messages</span> |
chat-format: '&9SKY &r{DISPLAYNAME} &f>&d {MESSAGE}' | <span>chat</span><span>-</span><span>format</span><span>:</span> <span>'&9SKY &r{DISPLAYNAME} &f>&d {MESSAGE}'</span> |
| |
# How many entries to remember in the island-log | <span># How many entries to remember in the island-log</span> |
log-size: 10 | <span>log</span><span>-</span><span>size</span><span>:</span> <span>10</span> |
| |
# Limits the spawning | <span># Limits the spawning</span> |
spawn-limits: | <span>spawn</span><span>-</span><span>limits</span><span>:</span> |
# [true/false] if true, the limits below will limit spawning | <span># [true/false] if true, the limits below will limit spawning</span> |
enabled: true | <span>enabled</span><span>:</span> <span>true</span> |
| |
# how many animals can be spawned within an island | <span># how many animals can be spawned within an island</span> |
animals: 48 | <span>animals</span><span>:</span> <span>48</span> |
| |
# how many monsters can be spawned on an island | <span># how many monsters can be spawned on an island</span> |
monsters: 50 | <span>monsters</span><span>:</span> <span>50</span> |
| |
# how many villagers can be spawned on an island | <span># how many villagers can be spawned on an island</span> |
villagers: 16 | <span>villagers</span><span>:</span> <span>16</span> |
| |
# how many snowmen and iron-golems can be spawned on an island | <span># how many snowmen and iron-golems can be spawned on an island</span> |
golems: 5 | <span>golems</span><span>:</span> <span>5</span> |
| |
# [permission] The name of the permissions to check if extra items are added to the chest, you can change these or add more | <span># [permission] The name of the permissions to check if extra items are added to the chest, you can change these or add more</span> |
# Only checked if 'addExtraItems' is set to true. | <span># Only checked if 'addExtraItems' is set to true.</span> |
# [permission:item list] The list of extra items to add to the chest, will only be added if the player has the permission. ITEM_ID:HOW_MANY | <span># [permission:item list] The list of extra items to add to the chest, will only be added if the player has the permission. ITEM_ID:HOW_MANY</span> |
# When granting the permission, prefix it with "usb." so the full permission to add would be usb.smallbonus | <span># When granting the permission, prefix it with "usb." so the full permission to add would be usb.smallbonus</span> |
extraPermissions: | <span>extraPermissions</span><span>:</span> |
smallbonus: '4:16 320:5' | <span>smallbonus</span><span>:</span> <span>'4:16 320:5'</span> |
mediumbonus: '50:16 327:1' | <span>mediumbonus</span><span>:</span> <span>'50:16 327:1'</span> |
largebonus: '3:5 12:5' | <span>largebonus</span><span>:</span> <span>'3:5 12:5'</span> |
giantbonus: '2:1 110:1' | <span>giantbonus</span><span>:</span> <span>'2:1 110:1'</span> |
extremebonus: '352:8 263:4' | <span>extremebonus</span><span>:</span> <span>'352:8 263:4'</span> |
donorbonus: '261:1 262:32 272:1' | <span>donorbonus</span><span>:</span> <span>'261:1 262:32 272:1'</span> |
| |
extras: | <span>extras</span><span>:</span> |
# [true/false] If true, return players that don't have an island (this includes players removed from a party while offline), to the server spawn when they login. | <span># [true/false] If true, return players that don't have an island (this includes players removed from a party while offline), to the server spawn when they login.</span> |
# NOTE: Requires EssentialsSpawn or another plugin with the "/spawn" command | <span># NOTE: Requires EssentialsSpawn or another plugin with the "/spawn" command</span> |
sendToSpawn: false | <span>sendToSpawn</span><span>:</span> <span>false</span> |
| |
# [true/false] If true, a player can right-click on a block of obsidian on their island while holding an empty bucket to remove the obsidian and fill the bucket with lava. This is useful for people that accidently | <span># [true/false] If true, a player can right-click on a block of obsidian on their island while holding an empty bucket to remove the obsidian and fill the bucket with lava. This is useful for people that accidently</span> |
# turn their lava into obsidian with a bad cobblestone generator design. Will only work on the player's island and if there are no other obsidian blocks nearby (so can't be used on portals). | <span># turn their lava into obsidian with a bad cobblestone generator design. Will only work on the player's island and if there are no other obsidian blocks nearby (so can't be used on portals).</span> |
obsidianToLava: true | <span>obsidianToLava</span><span>:</span> <span>true</span> |
| |
# Contains flags for enabling PROTECTION of various mechanics. | <span># Contains flags for enabling PROTECTION of various mechanics.</span> |
protection: | <span>protection</span><span>:</span> |
| |
# Whether or not, items dropped on the ground should be limited to party-members. | <span># Whether or not, items dropped on the ground should be limited to party-members.</span> |
item-drops: true | <span>item</span><span>-</span><span>drops</span><span>:</span> <span>true</span> |
| |
# If true, only creepers targeting party-members will explode | <span># If true, only creepers targeting party-members will explode</span> |
creepers: true | <span>creepers</span><span>:</span> <span>true</span> |
| |
# If true, Withers will be limited to harming island-members/island blocks. | <span># If true, Withers will be limited to harming island-members/island blocks.</span> |
withers: true | <span>withers</span><span>:</span> <span>true</span> |
| |
# Whether or not the plugin will try to protect the player from accidentally extinguishing lava | <span># Whether or not the plugin will try to protect the player from accidentally extinguishing lava</span> |
protect-lava: true | <span>protect</span><span>-</span><span>lava</span><span>:</span> <span>true</span> |
| |
# Whether or not portalling to the nether roof should be blocked. | <span># Whether or not portalling to the nether roof should be blocked.</span> |
nether-roof: true | <span>nether</span><span>-</span><span>roof</span><span>:</span> <span>true</span> |
| |
visitors: | <span>visitors</span><span>:</span> |
# Protect visitors from trampling your crop | <span># Protect visitors from trampling your crop</span> |
trampling: true | <span>trampling</span><span>:</span> <span>true</span> |
| |
# Protect against visitors attacked animals | <span># Protect against visitors attacked animals</span> |
kill-animals: true | <span>kill</span><span>-</span><span>animals</span><span>:</span> <span>true</span> |
| |
# Protect against visitors attacking monsters | <span># Protect against visitors attacking monsters</span> |
kill-monsters: true | <span>kill</span><span>-</span><span>monsters</span><span>:</span> <span>true</span> |
| |
# Protect from shearing | <span># Protect from shearing</span> |
shearing: true | <span>shearing</span><span>:</span> <span>true</span> |
| |
# Protect from villager-trading | <span># Protect from villager-trading</span> |
villager-trading: true | <span>villager</span><span>-</span><span>trading</span><span>:</span> <span>true</span> |
| |
# Whether or not visitors are protected from fall damage | <span># Whether or not visitors are protected from fall damage</span> |
fall: true | <span>fall</span><span>:</span> <span>true</span> |
| |
# Whether or not visitors are protected from fire damage (incl. lava) | <span># Whether or not visitors are protected from fire damage (incl. lava)</span> |
fire-damage: true | <span>fire</span><span>-</span><span>damage</span><span>:</span> <span>true</span> |
| |
# Whether or not visitors should be allowed to drop items | <span># Whether or not visitors should be allowed to drop items</span> |
item-drops: true | <span>item</span><span>-</span><span>drops</span><span>:</span> <span>true</span> |
| |
# Warns online members when a player visits the island. | <span># Warns online members when a player visits the island.</span> |
warn-on-warp: true | <span>warn</span><span>-</span><span>on</span><span>-</span><span>warp</span><span>:</span> <span>true</span> |
| |
# Whether or not to actively block banned players from entering an island (by walking/flying). | <span># Whether or not to actively block banned players from entering an island (by walking/flying).</span> |
block-banned-entry: true | <span>block</span><span>-</span><span>banned</span><span>-</span><span>entry</span><span>:</span> <span>true</span> |
| |
# Whether or not visitors can use portals (default: false) | <span># Whether or not visitors can use portals (default: false)</span> |
use-portals: false | <span>use</span><span>-</span><span>portals</span><span>:</span> <span>false</span> |
| |
party: | <span>party</span><span>:</span> |
# The number of ticks before an invite timeouts (20 ticks per sec.) | <span># The number of ticks before an invite timeouts (20 ticks per sec.)</span> |
invite-timeout: 600 | <span>invite</span><span>-</span><span>timeout</span><span>:</span> <span>600</span> |
| |
# The format used in /partytalk chat messages | <span># The format used in /partytalk chat messages</span> |
chat-format: '&9PARTY &r{DISPLAYNAME} &f>&b {MESSAGE}' | <span>chat</span><span>-</span><span>format</span><span>:</span> <span>'&9PARTY &r{DISPLAYNAME} &f>&b {MESSAGE}'</span> |
| |
# This section provide some performance tweaking configs | <span># This section provide some performance tweaking configs</span> |
advanced: | <span>advanced</span><span>:</span> |
# If true, display-name is looked up (might be performance intensive). | <span># If true, display-name is looked up (might be performance intensive).</span> |
useDisplayNames: false | <span>useDisplayNames</span><span>:</span> <span>false</span> |
| |
# [number] The threshold for purging islands. | <span># [number] The threshold for purging islands.</span> |
# any island with a level above this, is spared. | <span># any island with a level above this, is spared.</span> |
purgeLevel: 10 | <span>purgeLevel</span><span>:</span> <span>10</span> |
| |
# [seconds] The number of seconds for confirming a command by | <span># [seconds] The number of seconds for confirming a command by</span> |
# re-executing it (/is leave, /is restart). | <span># re-executing it (/is leave, /is restart).</span> |
confirmTimeout: 10 | <span>confirmTimeout</span><span>:</span> <span>10</span> |
| |
# Section about restarting your island (or accepting an invite). | <span># Section about restarting your island (or accepting an invite).</span> |
restart: | <span>restart</span><span>:</span> |
# Clears the player's inventory on island create/restart | <span># Clears the player's inventory on island create/restart</span> |
clearInventory: true | <span>clearInventory</span><span>:</span> <span>true</span> |
# Clears the player's armor on island create/restart | <span># Clears the player's armor on island create/restart</span> |
clearArmor: true | <span>clearArmor</span><span>:</span> <span>true</span> |
# Clears the player's enderchest on island create/restart | <span># Clears the player's enderchest on island create/restart</span> |
clearEnderChest: true | <span>clearEnderChest</span><span>:</span> <span>true</span> |
| |
# [ticks] The number of ticks to wait, before porting the player back | <span># [ticks] The number of ticks to wait, before porting the player back</span> |
# on /is restart or /is create (default: 40) | <span># on /is restart or /is create (default: 40)</span> |
teleportDelay: 20 | <span>teleportDelay</span><span>:</span> <span>20</span> |
| |
# [true/false] Whether or not the player should be auto teleported to the island when it's ready | <span># [true/false] Whether or not the player should be auto teleported to the island when it's ready</span> |
teleportWhenReady: true | <span>teleportWhenReady</span><span>:</span> <span>true</span> |
| |
# list of commands to execute after island-creation | <span># list of commands to execute after island-creation</span> |
# i.e. | <span># i.e.</span> |
# - me Jumps with &ajoy | <span># - me Jumps with &ajoy</span> |
extra-commands: [] | <span>extra</span><span>-</span><span>commands</span><span>:</span> <span>[]</span> |
| |
| |
# List of selections for /is create and /is restart | <span># List of selections for /is create and /is restart</span> |
# the nodes under island-schemes must match the schematic-names from the schematics folder. | <span># the nodes under island-schemes must match the schematic-names from the schematics folder.</span> |
island-schemes: | <span>island</span><span>-</span><span>schemes</span><span>:</span> |
# name of the schematic | <span># name of the schematic</span> |
default: | <span>default</span><span>:</span> |
# permission needed to use island | <span># permission needed to use island</span> |
permission: usb.island.create | <span>permission</span><span>:</span> <span>usb</span><span>.</span><span>island</span><span>.</span><span>create</span> |
# small discription of the island | <span># small discription of the island</span> |
description: The default uSkyBlock island | <span>description</span><span>:</span> <span>The</span> <span>default</span> <span>uSkyBlock</span> <span>island</span> |
# item to display in the GUI | <span># item to display in the GUI</span> |
displayItem: SAPLING | <span>displayItem</span><span>:</span> <span>SAPLING</span> |
# optional, default true (true enabled in GUI, false disabled in GUI) | <span># optional, default true (true enabled in GUI, false disabled in GUI)</span> |
enabled: true | <span>enabled</span><span>:</span> <span>true</span> |
# optional, must be listed in ascending order | <span># optional, must be listed in ascending order</span> |
index: 2 | <span>index</span><span>:</span> <span>2</span> |
# optional extra's that can be given per island | <span># optional extra's that can be given per island</span> |
extraItems: '' | <span>extraItems</span><span>:</span> <span>''</span> |
maxPartySize: 4 | <span>maxPartySize</span><span>:</span> <span>4</span> |
animals: 48 | <span>animals</span><span>:</span> <span>48</span> |
monsters: 50 | <span>monsters</span><span>:</span> <span>50</span> |
villagers: 16 | <span>villagers</span><span>:</span> <span>16</span> |
golems: 5 | <span>golems</span><span>:</span> <span>5</span> |
skySMP: | <span>skySMP</span><span>:</span> |
permission: usb.schematic.skysmp | <span>permission</span><span>:</span> <span>usb</span><span>.</span><span>schematic</span><span>.</span><span>skysmp</span> |
description: The original SkySMP island | <span>description</span><span>:</span> <span>The</span> <span>original</span> <span>SkySMP</span> <span>island</span> |
displayItem: GRASS | <span>displayItem</span><span>:</span> <span>GRASS</span> |
extraItems: 'OBSIDIAN:14 FLINT_AND_STEEL:1' | <span>extraItems</span><span>:</span> <span>'OBSIDIAN:14 FLINT_AND_STEEL:1'</span> |
| |
# This section allows donors to get specific perks | <span># This section allows donors to get specific perks</span> |
#donor-perks: | <span>#donor-perks:</span> |
# usb: | <span># usb:</span> |
# donor: | <span># donor:</span> |
# example: | <span># example:</span> |
# # permission: usb.donor.example will give the below extra items | <span># # permission: usb.donor.example will give the below extra items</span> |
# maxPartySize: 5 | <span># maxPartySize: 5</span> |
# schematics: [LargeIsland] | <span># schematics: [LargeIsland]</span> |
# animals: 60 | <span># animals: 60</span> |
# monsters: 100 | <span># monsters: 100</span> |
# villagers: 24 | <span># villagers: 24</span> |
# rewardBonus: 0.5 | <span># rewardBonus: 0.5</span> |
# hungerReduction: 0.5 | <span># hungerReduction: 0.5</span> |
| |
confirmation: | <span>confirmation</span><span>:</span> |
# [true/false] Whether to require confirmation (i.e. repeating the command twice). | <span># [true/false] Whether to require confirmation (i.e. repeating the command twice).</span> |
is leave: true | <span>is</span> <span>leave</span><span>:</span> <span>true</span> |
| |
# [true/false] Whether to require confirmation (i.e. repeating the command twice). | <span># [true/false] Whether to require confirmation (i.e. repeating the command twice).</span> |
is restart: true | <span>is</span> <span>restart</span><span>:</span> <span>true</span> |
| |
asyncworldedit: | <span>asyncworldedit</span><span>:</span> |
# Supports disabling the detection of AWE | <span># Supports disabling the detection of AWE</span> |
enabled: true | <span>enabled</span><span>:</span> <span>true</span> |
| |
# Show progress to the user every 5 seconds | <span># Show progress to the user every 5 seconds</span> |
progressEveryMs: 5000 | <span>progressEveryMs</span><span>:</span> <span>5000</span> |
| |
# Or 20pct (what-ever comes first) | <span># Or 20pct (what-ever comes first)</span> |
progressEveryPct: 20 | <span>progressEveryPct</span><span>:</span> <span>20</span> |
| |
watchDog: | <span>watchDog</span><span>:</span> |
# The maximum time to wait for AWE paste to complete (2m, 3m20s, etc.) | <span># The maximum time to wait for AWE paste to complete (2m, 3m20s, etc.)</span> |
timeout: 15s | <span>timeout</span><span>:</span> <span>15</span><span>s</span> |
# The number of ms between each heartbeat | <span># The number of ms between each heartbeat</span> |
heartBeatMs: 2000 | <span>heartBeatMs</span><span>:</span> <span>2000</span> |
| |
worldguard: | <span>worldguard</span><span>:</span> |
entry-message: true | <span>entry</span><span>-</span><span>message</span><span>:</span> <span>true</span> |
exit-message: true | <span>exit</span><span>-</span><span>message</span><span>:</span> <span>true</span> |
| |
| |
nether: | <span>nether</span><span>:</span> |
enabled: true | <span>enabled</span><span>:</span> <span>true</span> |
| |
terraform-enabled: true | <span>terraform</span><span>-</span><span>enabled</span><span>:</span> <span>true</span> |
| |
# The distance to search for valid terra-form location. | <span># The distance to search for valid terra-form location.</span> |
terraform-distance: 7 | <span>terraform</span><span>-</span><span>distance</span><span>:</span> <span>7</span> |
| |
height: 75 | <span>height</span><span>:</span> <span>75</span> |
| |
lava-level: 7 | <span>lava</span><span>-</span><span>level</span><span>:</span> <span>7</span> |
| |
activate-at: | <span>activate</span><span>-</span><span>at</span><span>:</span> |
level: 100 | <span>level</span><span>:</span> <span>100</span> |
| |
schematicName: uSkyBlockNether | <span>schematicName</span><span>:</span> <span>uSkyBlockNether</span> |
| |
# The probability of forming blocks | <span># The probability of forming blocks</span> |
terraform: | <span>terraform</span><span>:</span> |
NETHERRACK: | <span>NETHERRACK</span><span>:</span> |
- '{p=0.7}NETHERRACK' | <span>-</span> <span>'{p=0.7}NETHERRACK'</span> |
- '{p=0.15}NETHERRACK' | <span>-</span> <span>'{p=0.15}NETHERRACK'</span> |
- '{p=0.05}QUARTZ_ORE' | <span>-</span> <span>'{p=0.05}QUARTZ_ORE'</span> |
- '{p=0.05}SOUL_SAND' | <span>-</span> <span>'{p=0.05}SOUL_SAND'</span> |
QUARTZ_ORE: | <span>QUARTZ_ORE</span><span>:</span> |
- '{p=0.50}QUARTZ_ORE' | <span>-</span> <span>'{p=0.50}QUARTZ_ORE'</span> |
- '{p=0.10}QUARTZ_ORE' | <span>-</span> <span>'{p=0.10}QUARTZ_ORE'</span> |
SOUL_SAND: | <span>SOUL_SAND</span><span>:</span> |
- '{p=0.70}SOUL_SAND' | <span>-</span> <span>'{p=0.70}SOUL_SAND'</span> |
- '{p=0.10}SOUL_SAND' | <span>-</span> <span>'{p=0.10}SOUL_SAND'</span> |
GRAVEL: | <span>GRAVEL</span><span>:</span> |
- '{p=0.60}GRAVEL' | <span>-</span> <span>'{p=0.60}GRAVEL'</span> |
- '{p=0.10}GRAVEL' | <span>-</span> <span>'{p=0.10}GRAVEL'</span> |
- '{p=0.05}SOUL_SAND' | <span>-</span> <span>'{p=0.05}SOUL_SAND'</span> |
GLOWSTONE: | <span>GLOWSTONE</span><span>:</span> |
- '{p=0.85}GLOWSTONE' | <span>-</span> <span>'{p=0.85}GLOWSTONE'</span> |
- '{p=0.15}GLOWSTONE' | <span>-</span> <span>'{p=0.15}GLOWSTONE'</span> |
| |
spawn-chances: | <span>spawn</span><span>-</span><span>chances</span><span>:</span> |
enabled: true | <span>enabled</span><span>:</span> <span>true</span> |
wither: 0.20 | <span>wither</span><span>:</span> <span>0</span><span>.</span><span>20</span> |
skeleton: 0.10 | <span>skeleton</span><span>:</span> <span>0</span><span>.</span><span>10</span> |
blaze: 0.20 | <span>blaze</span><span>:</span> <span>0</span><span>.</span><span>20</span> |
| |
tool-menu: | <span>tool</span><span>-</span><span>menu</span><span>:</span> |
enabled: true | <span>enabled</span><span>:</span> <span>true</span> |
tool: SAPLING | <span>tool</span><span>:</span> <span>SAPLING</span> |
commands: | <span>commands</span><span>:</span> |
CHEST: 'island' | <span>CHEST</span><span>:</span> <span>'island'</span> |
BEDROCK: 'island spawn' | <span>BEDROCK</span><span>:</span> <span>'island spawn'</span> |
WORKBENCH: 'challenges' | <span>WORKBENCH</span><span>:</span> <span>'challenges'</span> |
| |
# Placeholders - enable these to get placeholder substitution | <span># Placeholders - enable these to get placeholder substitution</span> |
# usb_version | <span># usb_version</span> |
# usb_island_level, usb_island_rank, usb_island_partysize_max, usb_island_partysize | <span># usb_island_level, usb_island_rank, usb_island_partysize_max, usb_island_partysize</span> |
# usb_island_leader, usb_island_bans, usb_island_members, usb_island_trustees | <span># usb_island_leader, usb_island_bans, usb_island_members, usb_island_trustees</span> |
# usb_island_biome, usb_island_schematic | <span># usb_island_biome, usb_island_schematic</span> |
# usb_island_location, usb_island_location_x, usb_island_location_y, usb_island_location_z | <span># usb_island_location, usb_island_location_x, usb_island_location_y, usb_island_location_z</span> |
# usb_island_golems_max, usb_island_monsters_max, usb_island_animals_max, usb_island_villagers_max, | <span># usb_island_golems_max, usb_island_monsters_max, usb_island_animals_max, usb_island_villagers_max,</span> |
# usb_island_golems, usb_island_monsters, usb_island_animals, usb_island_villagers | <span># usb_island_golems, usb_island_monsters, usb_island_animals, usb_island_villagers</span> |
placeholder: | <span>placeholder</span><span>:</span> |
# Hooks into MVdWPlaceholderAPI | <span># Hooks into MVdWPlaceholderAPI</span> |
mvdwplaceholderapi: false | <span>mvdwplaceholderapi</span><span>:</span> <span>false</span> |
# uSkyBlock native placeholders for chat messages and format | <span># uSkyBlock native placeholders for chat messages and format</span> |
chatplaceholder: false | <span>chatplaceholder</span><span>:</span> <span>false</span> |
# uSkyBlock native placeholders for server-commands | <span># uSkyBlock native placeholders for server-commands</span> |
servercommandplaceholder: false | <span>servercommandplaceholder</span><span>:</span> <span>false</span> |
| |
# DO NOT TOUCH THE FIELDS BELOW | <span># DO NOT TOUCH THE FIELDS BELOW</span> |
version: 49 | <span>version</span><span>:</span> <span>49</span> |
force-replace: | <span>force</span><span>-</span><span>replace</span><span>:</span> |
options.party.invite-timeout: 100 | <span>options</span><span>.</span><span>party</span><span>.</span><span>invite</span><span>-</span><span>timeout</span><span>:</span> <span>100</span> |
options.island.islandTeleportDelay: 5 | <span>options</span><span>.</span><span>island</span><span>.</span><span>islandTeleportDelay</span><span>:</span> <span>5</span> |
options.island.useOldIslands: false | <span>options</span><span>.</span><span>island</span><span>.</span><span>useOldIslands</span><span>:</span> <span>false</span> |
options.island.schematicName: yourschematichere | <span>options</span><span>.</span><span>island</span><span>.</span><span>schematicName</span><span>:</span> <span>yourschematichere</span> |
move-nodes: | <span>move</span><span>-</span><span>nodes</span><span>:</span> |
options.restart.confirmation: confirmation.is restart | <span>options</span><span>.</span><span>restart</span><span>.</span><span>confirmation</span><span>:</span> <span>confirmation</span><span>.</span><span>is</span> <span>restart</span> |
options.party.leave.confirmation: confirmation.is leave | <span>options</span><span>.</span><span>party</span><span>.</span><span>leave</span><span>.</span><span>confirmation</span><span>:</span> <span>confirmation</span><span>.</span><span>is</span> <span>leave</span> |
This page is updated to uSkyblock v2.6.8 | </pre></div> |
| </div> |
The config changes | </html> |
See [[http://dev.bukkit.org/bukkit-plugins/uskyblock/pages/the-config-changing/|外部链接]] for a more detailed information about the coming changes. | See [[http://dev.bukkit.org/bukkit-plugins/uskyblock/pages/the-config-changing/|外部链接]] for a more detailed information about the coming changes. |
| |