这是本文档旧的修订版!
配置 configuration
这是插件的默认配置。各部分的说明如下。
leveling: exp-calc-alt: false exp-curve: 1.0 max-exp: 100000 max-level: 60 pad-max-level: true exp-loss: 0.1 pvp-exp-loss: 1.0 max-party-size: 6 party-exp-bonus: 1.0 level-loss: false mastery-loss: false spawner-checks: false spawner-exp-mult: 0.5 reset-on-death: false pvp-range: 50 min-pvp-level: 1 pvp-exp-range: 10 pvp-max-exp-range: 40 dump-exp-file: false mob-health-distance-modified: true mob-health-modifier: 3 mob-experience-distance-modified: true mob-exp-modifier: 3 mob-damage-distance-modified: true mob-damage-modifier: 3 classes: swap-cost: 0 old-swap-cost: 0 prof-swap-cost: 0 old-prof-swap-cost: 0 race-swap-cost: 0 old-race-swap-cost: 0 master-swap-free: true first-swap-free: true first-swap-free-race: true use-prefix: false reset-exp-on-change: true reset-master-on-change: false reset-prof-master-on-change: false reset-prof-on-pri-change: false lock-till-master: false lock-at-max-level: false self-heal: 0.5 class-change-cooldown: 600000 attributes: allocation-points-per-level: 3 attack-damage-per-strength: 1.0 health-per-constitution: 20.0 magic-resist-per-constitution: 0.003 stamina-regeneration-per-endurance: 1 carry-weight-per-endurance: 0.0 projectile-damage-per-dexterity: 2.0 speed-increase-per-dexterity: 0.001 mana-per-intellect: 5 mana-regeneration-per-wisdom: 1 healthbar: limit-one-bar: true health-per-bar: 20 display-entity-health: true properties: storage-type: yml economy: true debug: true enchant-exp-mult: 3 global-cooldown: 500 block-tracking-duration: 900000 max-tracked-blocks: 2000 slow-while-casting: true combat-time: 10000 reduce-item-damage: 4 silence-passive-skill-messages: false check-equipment-weight: false combat-enter-message: You have entered combat! combat-exit-message: You have left combat! database: type: mysql db: test poolsize: 10 url: localhost port: '3306' username: test password: test bed: enabled: true interval: 15 percent: 5 mana: interval: 5 stamina: interval: 1 food: enabled: false time-multiplier: 5000 heal-percent: 0.05 bonus: expiration: 0 exp: 1.0 message: Bonus experience time is enabled! hats: level: 1 enabled: false features: item-roll: enabled: true include-victim-name: false expire-seconds: 30 radius: x: 25 y: 25 z: 25 scoreboard: enabled: true title: §6§lCharacter component: info: enabled: true title: §3✶ Hero Info ✶ class: enabled: true format: short: '§9§l{0} §4§lL: §6{1} - §a§l{2}%' long: '§f; §5§l{0} §f; §4§lLvl: §6{1} §f; - §a§l{2}%' long-length: 11 health: enabled: true format: §4§l❤ §c{0} / {1} §4❤§l merge-mana: true merge-mana-threshold: 50 mana: enabled: true format: §1§l✦ §9{0} / {1} §1§l✦ stamina: enabled: false format: §2{0}§8 / §3{1} party: enabled: false title: §d✰ Party ✰ member-format: '{2}{0}§f: {2}{3}%' equipment-weight: LEATHER_HELMET: 5 LEATHER_CHESTPLATE: 15 LEATHER_LEGGINGS: 10 LEATHER_BOOTS: 5 GOLD_HELMET: 10 GOLD_CHESTPLATE: 25 GOLD_LEGGINGS: 15 GOLD_BOOTS: 5 CHAINMAIL_HELMET: 10 CHAINMAIL_CHESTPLATE: 25 CHAINMAIL_LEGGINGS: 20 CHAINMAIL_BOOTS: 5 IRON_HELMET: 10 IRON_CHESTPLATE: 30 IRON_LEGGINGS: 25 IRON_BOOTS: 10 DIAMOND_HELMET: 15 DIAMOND_CHESTPLATE: 40 DIAMOND_LEGGINGS: 30 DIAMOND_BOOTS: 15
解释
升级 Leveling:
- exp-calc-alt - 使用按级别计算exp的替代方法(不太确定它有什么不同)
- exp-curve - 设置此值以调整exp曲线(数值越大,表示结束级别越长,但开始级别越短)
- max-exp - 更改达到最大级别所需的总exp
- max-level -更改最大级别或精通此职业需的级别
- pad-max-level - 将更多的经验投入到最高等级,使其更难精通
- exp-loss - 玩家死亡时丢失的xp乘数
- pvp-exp-loss - 当玩家死在pvp上时会丢失的xp乘数
- max-party-size - 队伍最大人数?大小?(duh!)
- party-exp-bonus - 假设在一方损失中获得exp的乘数:false
- level-loss - 确定丢失xp是否会导致级别降低?
- mastery-loss - 确定死亡是否会导致某个职业的精通等级?
- spawner-checks - 检查怪是否来自spawner
- spawner-exp-mult - 由spawner生成的怪的经验乘数
- reset-on-death - 死后重置职业的选项
- pvp-range - 能够进行PVP的最大exp?
- min-pvp-level - pvp所需的级别(或可能从pvp获取的exp)
- pvp-exp-range -
- pvp-max-exp-range -
- dump-exp-file -
- mob-health-distance-modified -
- mob-health-modifier -
- mob-experience-distance-modified -
- mob-exp-modifier -
- mob-damage-distance-modified -
- mob-damage-modified -
职业Classes:
- swap-cost - 更换职业的成本(货币)
- old-swap-cost - 换成前一职业的成本(货币)
- prof-swap-cost - Cost (in money) to swap professions
- old-prof-swap-cost - Cost (in money) to swap to a previous profession
- race-swap-cost - 交换比赛的费用
- old-race-swap-cost - 成本(换成前一场比赛的价格)
- master-swap-free - 从精通职业换成(例如次级职业)的成本
- first-swap-free - 第一次更换是否免费
- first-swap-free-race - 第一次比赛更换是否免费
- use-prefix - 在聊天中使用职业作为前缀?
- reset-exp-on-change - 更换职业后是否重置累计的exp
- reset-master-on-change - 跟换职业后是否丢失精通状态
- reset-prof-master-on-change Whether mastered status will be lost after swapping prefessions
- reset-prof-on-pri-change Whether the profession will be reset when the primary class is changed
- lock-till-master - class是否在达到精通状态之前被锁定
- lock-at-max-level - class是否在达到最大级别时被锁定
- self-heal - 治疗魔法治愈施法者的乘数
- class-change-cooldown - 确定玩家改变class的时间(秒)