插件手册:heroes:配置

这是本文档旧的修订版!


配置 configuration

这是插件的默认配置。各部分的说明如下。

  1. leveling:
  2.   exp-calc-alt: false
  3.   exp-curve: 1.0
  4.   max-exp: 100000
  5.   max-level: 60
  6.   pad-max-level: true
  7.   exp-loss: 0.1
  8.   pvp-exp-loss: 1.0
  9.   max-party-size: 6
  10.   party-exp-bonus: 1.0
  11.   level-loss: false
  12.   mastery-loss: false
  13.   spawner-checks: false
  14.   spawner-exp-mult: 0.5
  15.   reset-on-death: false
  16.   pvp-range: 50
  17.   min-pvp-level: 1
  18.   pvp-exp-range: 10
  19.   pvp-max-exp-range: 40
  20.   dump-exp-file: false
  21.   mob-health-distance-modified: true
  22.   mob-health-modifier: 3
  23.   mob-experience-distance-modified: true
  24.   mob-exp-modifier: 3
  25.   mob-damage-distance-modified: true
  26.   mob-damage-modifier: 3
  27. classes:
  28.   swap-cost: 0
  29.   old-swap-cost: 0
  30.   prof-swap-cost: 0
  31.   old-prof-swap-cost: 0
  32.   race-swap-cost: 0
  33.   old-race-swap-cost: 0
  34.   master-swap-free: true
  35.   first-swap-free: true
  36.   first-swap-free-race: true
  37.   use-prefix: false
  38.   reset-exp-on-change: true
  39.   reset-master-on-change: false
  40.   reset-prof-master-on-change: false
  41.   reset-prof-on-pri-change: false
  42.   lock-till-master: false
  43.   lock-at-max-level: false
  44.   self-heal: 0.5
  45.   class-change-cooldown: 600000
  46. attributes:
  47.   allocation-points-per-level: 3
  48.   attack-damage-per-strength: 1.0
  49.   health-per-constitution: 20.0
  50.   magic-resist-per-constitution: 0.003
  51.   stamina-regeneration-per-endurance: 1
  52.   carry-weight-per-endurance: 0.0
  53.   projectile-damage-per-dexterity: 2.0
  54.   speed-increase-per-dexterity: 0.001
  55.   mana-per-intellect: 5
  56.   mana-regeneration-per-wisdom: 1
  57. healthbar:
  58.   limit-one-bar: true
  59.   health-per-bar: 20
  60.   display-entity-health: true
  61. properties:
  62.   storage-type: yml
  63.   economy: true
  64.   debug: true
  65.   enchant-exp-mult: 3
  66.   global-cooldown: 500
  67.   block-tracking-duration: 900000
  68.   max-tracked-blocks: 2000
  69.   slow-while-casting: true
  70.   combat-time: 10000
  71.   reduce-item-damage: 4
  72.   silence-passive-skill-messages: false
  73.   check-equipment-weight: false
  74.   combat-enter-message: You have entered combat!
  75.   combat-exit-message: You have left combat!
  76. database:
  77.   type: mysql
  78.   db: test
  79.   poolsize: 10
  80.   url: localhost
  81.   port: '3306'
  82.   username: test
  83.   password: test
  84. bed:
  85.   enabled: true
  86.   interval: 15
  87.   percent: 5
  88. mana:
  89.   interval: 5
  90. stamina:
  91.   interval: 1
  92. food:
  93.   enabled: false
  94.   time-multiplier: 5000
  95.   heal-percent: 0.05
  96. bonus:
  97.   expiration: 0
  98.   exp: 1.0
  99.   message: Bonus experience time is enabled!
  100. hats:
  101.   level: 1
  102.   enabled: false
  103. features:
  104.   item-roll:
  105.   enabled: true
  106.   include-victim-name: false
  107.   expire-seconds: 30
  108.   radius:
  109.   x: 25
  110.   y: 25
  111.   z: 25
  112.   scoreboard:
  113.   enabled: true
  114.   title: §6§lCharacter
  115.   component:
  116.   info:
  117.   enabled: true
  118.   title: §3✶ Hero Info ✶
  119.   class:
  120.   enabled: true
  121.   format:
  122.   short: '§9§l{0} §4§lL: §6{1} - §a§l{2}%'
  123.   long: '§f; §5§l{0} §f; §4§lLvl: §6{1} §f; - §a§l{2}%'
  124.   long-length: 11
  125.   health:
  126.   enabled: true
  127.   format: §4§l❤ §c{0} / {1} §4❤§l
  128.   merge-mana: true
  129.   merge-mana-threshold: 50
  130.   mana:
  131.   enabled: true
  132.   format: §1§l✦ §9{0} / {1} §1§l✦
  133.   stamina:
  134.   enabled: false
  135.   format: §2{0}§8 / §3{1}
  136.   party:
  137.   enabled: false
  138.   title: §d✰ Party ✰
  139.   member-format: '{2}{0}§f: {2}{3}%'
  140. equipment-weight:
  141.   LEATHER_HELMET: 5
  142.   LEATHER_CHESTPLATE: 15
  143.   LEATHER_LEGGINGS: 10
  144.   LEATHER_BOOTS: 5
  145.   GOLD_HELMET: 10
  146.   GOLD_CHESTPLATE: 25
  147.   GOLD_LEGGINGS: 15
  148.   GOLD_BOOTS: 5
  149.   CHAINMAIL_HELMET: 10
  150.   CHAINMAIL_CHESTPLATE: 25
  151.   CHAINMAIL_LEGGINGS: 20
  152.   CHAINMAIL_BOOTS: 5
  153.   IRON_HELMET: 10
  154.   IRON_CHESTPLATE: 30
  155.   IRON_LEGGINGS: 25
  156.   IRON_BOOTS: 10
  157.   DIAMOND_HELMET: 15
  158.   DIAMOND_CHESTPLATE: 40
  159.   DIAMOND_LEGGINGS: 30
  160.   DIAMOND_BOOTS: 15
  • exp-calc-alt - 使用按级别计算exp的替代方法(不太确定它有什么不同)
  • exp-curve - 设置此值以调整exp曲线(数值越大,表示结束级别越长,但开始级别越短)
  • max-exp - 更改达到最大级别所需的总exp
  • max-level -更改最大级别或精通此职业需的级别
  • pad-max-level - 将更多的经验投入到最高等级,使其更难精通
  • exp-loss - 玩家死亡时丢失的xp乘数
  • pvp-exp-loss - 当玩家死在pvp上时会丢失的xp乘数
  • max-party-size - 队伍最大人数?大小?(duh!)
  • party-exp-bonus - 假设在一方损失中获得exp的乘数:false
  • level-loss - 确定丢失xp是否会导致级别降低?
  • mastery-loss - 确定死亡是否会导致某个职业的精通等级?
  • spawner-checks - 检查怪是否来自spawner
  • spawner-exp-mult - 由spawner生成的怪的经验乘数
  • reset-on-death - 死后重置职业的选项
  • pvp-range - 能够进行PVP的最大exp?
  • min-pvp-level - pvp所需的级别(或可能从pvp获取的exp)
  • pvp-exp-range -
  • pvp-max-exp-range -
  • dump-exp-file -
  • mob-health-distance-modified -
  • mob-health-modifier -
  • mob-experience-distance-modified -
  • mob-exp-modifier -
  • mob-damage-distance-modified -
  • mob-damage-modified -
  • swap-cost - Cost (in money) to swap classes

old-swap-cost - Cost (in money) to swap to a previous class prof-swap-cost - Cost (in money) to swap professions old-prof-swap-cost - Cost (in money) to swap to a previous profession race-swap-cost - Cost (in money) to swap races old-race-swap-cost - Cost (in money to swap to a previous race) master-swap-free - Cost to swap from a mastered class (to a child class, for example) first-swap-free - Whether the first class swap is free or not first-swap-free-race - Whether the first race swap is free or not use-prefix - Uses class as prefix in chat? reset-exp-on-change - Whether exp gathered will be reset after swapping classes reset-master-on-change - Whether mastered status will be lost after swapping classes reset-prof-master-on-change Whether mastered status will be lost after swapping prefessions reset-prof-on-pri-change Whether the profession will be reset when the primary class is changed lock-till-master - Whether the class is locked until master status is reached lock-at-max-level - Whether the class will be locked upon reaching the max level self-heal - The multiplier which healing will heal the casting player class-change-cooldown - Determines the time until a player can change classes (in seconds)

  • 插件手册/heroes/配置.1550736491.txt.gz
  • 最后更改: 2019/02/21 16:08
  • 玛莎莎