插件手册:mythicmobs:可选项_options

差别

这里会显示出您选择的修订版和当前版本之间的差别。

到此差别页面的链接

后一修订版
前一修订版
插件手册:mythicmobs:可选项_options [2021/08/25 21:46] – 创建 duangfafa插件手册:mythicmobs:可选项_options [2021/08/30 13:18] (当前版本) – 移除 duangfafa
行 1: 行 1:
-====== Options ====== 
-===== Mob Options ===== 
- 
----- 
-{{:插件手册:mythicmobs:mm-options.jpg?600|}} 
-这是在 MythicMobs 中创建生物时所有可用选项的数据库。这些选项位于 Options 标签下,如下所示: 
-<code yaml [enable_line_numbers="true"]> 
-VeryFastSkeleton: 
-  Type: skeleton 
-  Display: 'Very Fast Skeleton' 
-  Options: 
-    MovementSpeed: 0.3 
-    NoDamageTicks: 50 
-</code> 
-===== 通用选项 ===== 
-这些选项是通用的,无论生物类型如何都可以使用。 
-所有怪物 
- 
-AlwaysShowName: [true/false]始终显示名称:[真/假] 
-   * 是否应始终显示名称标签,即使不看生物和穿过方块。 
-   * 相当于 NBT 标签“CustomNameVisible” 
-   * 默认为假。 
-AttackSpeed: [number]攻击速度:[数量] 
-   * 设置生物的攻击速度。 
-   * 默认为各个生物的原版攻击速度。 (什么都不做。) 
-ApplyInvisibility: [true/false] (4.9)应用隐身:[真/假] (4.9) 
-   * 对生物设置永久隐形效果(不需要隐形药水~onSpawn)。 
-   * 默认为假。 
-Collidable: [true/false]可碰撞:[真/假] 
-   * 生物是否有碰撞。 
-   * 默认为真。 
-   * 请注意,Minecraft 中的碰撞是双向的,因此需要将碰撞对象和碰撞对象都设置为 false 以确保不会发生碰撞。 
-  * Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place. 
-Despawn: [true/false]消失:[真/假] 
-   * 确定如果附近没有玩家,怪物是否会消失。 
-   * 如果您使用大量刷怪箱或实体会淹没您的服务器,通常应该打开。 
-   * 等效的 NBT 标签是“PersistenceRequired” 
-   * 默认为真。 
-FollowRange: [value]跟随范围:[值] 
-  * 生物和目标之间的最大距离(可以是一个位置) 
-   * 还定义了目标最初会激怒玩家的最大范围。 
-   * 默认为标准各自的'我的世界跟'随范围 
-Glowing: [true/false]发光:[真/假] 
-  * 生物是否应该永久发光。 
-   * 默认为假。 
-Invincible: [true/false]无敌:[真/假] 
-  * 使暴徒对所有类型的伤害都完全无敌。 
-   * //不能//被命令技能改变! 
-   * 默认为假。 
-Interactable: [true/false]可互动:[真/假] 
-  * 使暴徒不可互动。 在盔甲架的情况下,否认与其设备相互作用。 
-   * 默认为假。 
-LockPitch: [true/false] (4.9)锁距:[真/假] (4.9) 
-  * 需要protocollib,防止暴徒的头向上/向下看。 
-   * 默认为假。 
-KnockbackResistance: [number] 
-  * Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0. 
-  * 0.1 = 10%, 0.5 = 50% 1 = 100% 
-  * Note that mobs with 100% resistance can still be knocked back by bow's enchantment: ARROW_KNOCKBACK. 
-MaxCombatDistance: [number] 
-  * The mob cannot be damaged by players further away than # many blocks. 
-  * Setting this option to a number less than the distance of a certain mob skill or attack will ensure that the mob can damage the player and will not be as easy to exploit. 
-MovementSpeed: [number] 
-  * The movement speed of the mob. 
-  * Most mobs default to movement speed of 0.2 
-  * Values above 1 tend to make the mob difficult / impossible to fight. 
-NoAI: [true/false] 
-  * Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!// 
-  * As opposed to AIGoalSelectors, this will work on Enderdragons and Withers. 
-  * Defaults to false. 
-NoDamageTicks:[number] 
-  * Defines how long the mob is invulnerable after being hit. 
-  * If ImmunityTables are turned on for the mob, NoDamageTicks are per player as opposed to global. 
-  * Defaults to 10. 
-NoGravity: [true/false] 
-  * Whether the mob should not have gravity. 
-  * Defaults to false. 
-  * Note that when this is true, the mob CANNOT have the skill [[skills/mechanics/velocity|velocity]] used on it. 
-PassthroughDamage: [true/false] 
-  * Causes all damage taken to be redirected to the mob's parent, if they exist 
-  * Defaults to false 
-Persistent: [true/false] 
-  * Makes the mob immune to the "mm m killall" command 
-  * The mob can still despawn if "Despawn" is set to true 
-  * The mob can still be killed if targeted in the "mm m kill X" command or using a "minecraft:kill" command 
-  * Defaults to false 
-PreventItemPickup: [true/false] 
-  * Prevents mobs from picking up items. 
-  * Defaults to true. 
-PreventLeashing: [true/false] 
-  * Whether to prevents a leash from being placed on the mob. 
-  * Defaults to true 
-PreventMobKillDrops: [true/false] 
-  * Prevents mobs killed by that MythicMob from dropping loot. 
-  * Defaults to false. 
-PreventOtherDrops: [true/false] 
-  * Should MythicMobs block the mob from dropping its normal items? 
-  * Defaults to false. 
-PreventRandomEquipment: [true/false] 
-  * Whether a mob should be allowed to spawn with random equipment. 
-  * Defaults to false. 
-PreventRenaming: [true/false] 
-  * Whether to prevent renaming using a nametag. 
-  * Defaults to true. 
-PreventSunburn: [true/false] 
-  * Whether to prevent the mob from burning in the sun. 
-  * Doesn't work on below Minecraft 1.13 
-  * Defaults to false. 
-RepeatAllSkills: [true/false] 
-  * Whether to repeat HP based skills if a mob heals back above the health threshold for them. 
-  * Defaults to false. 
-ShowHealth: [true/false] 
-  * Displays health of mob through messages broadcast within a radius defined by **show<nowiki>*</nowiki>health<nowiki>*</nowiki>radius**    and formatted according to **show<nowiki>*</nowiki>health<nowiki>*</nowiki>format**. Both of these are global settings under **config.yml** 
-  * Defaults to false. 
-Silent: [true/false] 
-  * Whether or not a mob should use vanilla sound effects. 
-  * Defaults to false. 
- 
- 
-Mob specific options 
-These are specific mob options and will have no effect when used on a 
-different mobtype. 
- 
-Armor Stands 
-CanMove: [true/false] (4.9) 
-  * Whether an armor stand can move or not. 
-  * Only applies to armor stand type mobs. 
-  * Defaults to true. 
-  * Requires PaperSpigot 
-CanTick: [true/false] (4.9) 
-  * Whether an armor stand can tick or not. 
-  * Only applies to armor stand type mobs. 
-  * Defaults to true. 
-  * Requires PaperSpigot 
-HasArms: [true/false] 
-  * Whether an armor stand has arms or not. 
-  * Only applies to armor stand type mobs. 
-  * Defaults to false. 
-HasBasePlate: [true/false] (4.9) 
-  * Whether an armor stand has a baseplate or not. 
-  * Only applies to armor stand type mobs. 
-  * Defaults to true. 
-HasGravity: [true/false] 
-  * Whether an armor stand is affected by gravity or not. 
-  * Only applies to armor stand type mobs. 
-  * Defaults to true. 
-Invisible: [true/false] 
-  * Whether an armor stand is invisible or not. 
-  * Only applies to armor stand type mobs. 
-  * Defaults to false. 
-ItemBody: [MythicItem Name] 
-  * Designates the Mythic Item that should go in the body/chest slot of an armor stand. 
-  * Only applies to armor stand type mobs. 
-ItemFeet: [MythicItem Name] 
-  * Designates the Mythic Item that should go in the feet slot of an armor stand. 
-  * Only applies to armor stand type mobs. 
-ItemHand: [MythicItem Name] 
-  * Designates the Mythic Item that should go in the hand slot of an armor stand. 
-  * Only applies to armor stand type mobs. 
-ItemHead: [MythicItem Name] 
-  * Designates the Mythic Item that should go in the head slot of an armor stand. 
-  * Only applies to armor stand type mobs. 
-ItemLegs: [MythicItem Name] 
-  * Designates the Mythic Item that should go in the legs slot of an armor stand. 
-  * Only applies to armor stand type mobs. 
-Marker: [true/false] 
-  * Whether the Armor Stand should be a marker. 
-  * Setting this option to true will prevent the armor stand from being destroyed in the game - making it completely non-interactable. 
-Small: [true/false] 
-  * Whether an armor stand is small or not. 
-  * Only applies to armor stand type mobs. 
-  * Defaults to false. 
-Pose: 
- 
-Head: [0,0,0] 
-Body: [0,0,0] 
-LeftArm: [0,0,0] 
-RightArm: [0,0,0] 
-LeftLeg: [0,0,0] 
-RightLeg: [0,0,0] 
-All these values default to zero. 
-All values accept number ranges - see example below. 
-Note that these pose options will not be recognized under the 
-options-tag but must be set like this: 
-Mob: Type: armor_stand Pose: Head: 0,50,0 Body: 0,10,10 LeftArm: 0 to 360,0,0 RightArm: 0 to 90,0,0 
- 
- 
-Bees 
-Anger: [number] (4.9) 
-  * Sets the time in ticks until bee anger ends. 
-  * If set to 0 the bee will not be angry. 
-  * Defaults to 0. 
-HasNectar: [true/false] (4.9) 
-  * Whether the bee is carrying pollen. 
-  * Defaults to false. 
-HasStung: [true/false] (4.9) 
-  * Whether the bee has stung an entity. 
-  * Defaults to false. 
- 
-Chicken 
-Jockey: [true/false] 
-  * Wether or not the chicken is a chickenjockey. 
-  * Doesn't really do anything, but it's nice to have options. 
-  * Defaults to false. 
- 
-Creepers 
-ExplosionRadius: [number] 
-  * Sets the radius/power of the creepers explosion 
-  * Defaults to 3 
-FuseTicks: [number] 
-  * Sets the number of ticks it takes for creepers to explode. 
-  * Defaults to 30 
-SuperCharged: [true/false] 
-  * Wether the creeper should spawn as a super charged creeper. 
-  * Defaults to false. 
-PreventSuicide: [true/false] 
-  * Prevents creepers from dying upon exploding. Set `mobGriefing` gamerule to true for this option to work. 
-  * Defaults to false. 
- 
-Enderman 
-PreventTeleport: [true/false] 
-  * Meant for Enderman but //might// work on other mobs. May break teleport skills! 
-  * Defaults to false. 
-HeldBlock: [Material] 
-  * Sets the block that the Enderman is carrying. 
- 
-Experience_orb 
-Experience: [Number] 
-  * Sets the amount of experience give by the experience orb mob (4.12 MM) 
-  * Defaults to 1 
- 
-Falling Blocks 
-Block: [Material type] 
-  * Determines the type of the block. 
-  * Defaults to STONE 
-BlockData: [Number] 
-  * Additional field for inputting blockdata. 
-  * Defaults to 0 
-DropsItem: [true/false] 
-  * Drops the falling block's item. 
-  * Defaults to true 
-HurtsEntities: [true/false] 
-  * Damages entities on impact. 
-  * Defaults to true 
- 
-Fox 
-FoxType: [Entity type] (4.9) 
-  * Determines the type of the fox.  
-  * Can be RED or SNOW 
-  * Defaults to RED 
- 
-Hoglin 
-ImmuneToZombification: [true/false] (4.10) 
-  * Whether or not the hoglin is immune to being zombified 
-  * Defaults to false 
-Huntable: [true/false] (4.10) 
-  * Whether the hoglin is able to be hunted by piglins. 
-  * Defaults to true 
- 
-Horses, Donkeys, and Mules 
-HorseArmor: [armor_type] 
-  * Used for horses to set the type of armor they have on. 
-  * Can be iron, gold, or diamond 
-  * [armor_type] must be in lower case 
-CarryingChest: [true/false] 
-  * Used for donkeys to set whether they are carrying a chest or not. 
-  * Defaults to false. 
-HorseColor: [horse_color] 
-  * Sets color of the horse 
-  * Colors Must be uppercase,can be BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY or WHITE 
-Saddled: [true/false] 
-  * Used for horses to set whether they are saddled or not. 
-  * Defaults to false. 
-HorseStyle: [horse_style] 
-  * Sets the style of the horse. 
-  * Styles can be BLACK_DOTS, WHITE, WHITE_DOTS, WHITEFIELD 
-Tamed: [true/false] 
-  * Used for horses to set whether they are tamed or not. 
-  * Defaults to false. 
-HorseType: [type] 
-  * Defines the type of horse 
-  * Can be UNDEAD_HORSE, SKELETON_HORSE, MULE, DONKEY or HORSE 
-  * Defaults to HORSE 
-  * Removed in MC 1.11+, use [[databases/mobs/types|mob type]] instead. 
- 
-Iron Golem 
-PlayerCreated: [true/false] 
-  * Acts as if the player built the mob. 
-  * Defaults to false. 
- 
-Ocelots 
-Ocelot: [type] (4.9) 
-  * Sets the type of ocelot 
-  * Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT 
-  * Defaults to WILD_OCELOT 
- 
-Panda 
-MainGene: [Gene Type] (4.9)* 
-  * Sets the main gene that the panda can pass on to it's offspring. 
-  * Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN 
-  * Defaults to NORMAL 
-HiddenGene: [Gene Type] (4.9)* 
-  * Sets the hidden gene that the panda can pass on to it's offspring. 
-  * Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN 
-  * Defaults to NORMAL 
- 
-Piglin 
-AbleToHunt: [true/false] (4.10)* 
-  * Whether or not the piglin is able to hunt 
-  * Defaults to false 
-ImmuneToZombification: [true/false] (4.10)* 
-  * Whether or not the piglin is immune to being zombified 
-  * Defaults to false 
- 
-Piglin Brutes 
-ImmuneToZombification: [true/false] (4.10)* 
-  * Whether or not the piglin is immune to being zombified 
-  * Defaults to false 
- 
-Pigs 
-Saddled: [true/false]* 
-  * Wether or not the pig spawns with a saddle. 
-  * Defaults to false 
- 
-Rabbits 
-RabbitType: [rabbit_type] 
-  * Sets type of rabbit 
-  * Types can be BLACK, BLACK_AND_WHITE, BROWN, GOLD, SALT_AND_PEPPER, THE_KILLER_BUNNY or WHITE 
-Baby: [true/false] 
-  * Not sure why this exists. 
-  * Defaults to false. 
-IsKillerBunny: [true/false] 
-  * Sets the rabbit as the Killer Bunny. 
- 
-Sheep 
-Sheared: [true/false] 
-  * Sheep is already sheared. 
-  * Defaults to false. 
- 
-Silverfish 
-PreventBlockInfection: [true/false] 
-  * Prevent silverfish from infecting blocks. 
-  * Defaults to true. 
- 
-Snow Golem 
-Derp: [true/false] 
-  * Snow Golem is already sheared pumpkin 
-  * Defaults to false. 
-PreventSnowFormation: [true/false] 
-  * Prevent snowmen from creating snow. 
-  * Defaults to false. 
- 
-TNT 
-FuseTicks: [number] 
-  * How long the TNT takes to explode 
-  * Defaults to -1 (instantly) 
-ExplosionYield: [number] 
-  * Determines the strength of the explosion 
-  * Defaults to -1 (none) 
-Incendiary: [true/false] 
-  * Wether the explosion is capable of starting fires 
-  * Defaults to false 
- 
-Tropical Fish 
-Pattern: [type] 
-  * Sets the shape of the fish 
-  * Types can be BETTY, BLOCKFISH, BRINELY, CLAYFISH, DASHER, FLOPPER, GLITTER, KOB, SNOOPER, SPOTTY, STRIPEY, or SUNSTREAK. 
-BodyColor: [color] 
-  * Sets the primary color of the fish 
-  * Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW. 
-PatternColor: [color] 
-  * Sets the secondary color of the fish 
-  * Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW. 
- 
-Villagers 
-HasTrades: [true/false] 
-  * Villager can be traded with. 
-  * Defaults to false. 
-Profession: [profession] 
-  * Specifies the profession of the villager type mob. 
-  * Can be ARMORER, BUTCHER, CARTOGROPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH. 
-  * Villagers without this option will roll a random profession on their initial spawn. 
-  * Examples: 
-    Profession: MASON 
-Type: [type] 
-  * Represents Villager type, usually corresponding to what biome they spawn in. 
-  * Can be DESERT, JUNGLE, PLAINS, SAVANNA, SNOW, SWAMP, TAIGA. 
-  * Defaults to PLAINS. 
-  * Examples: 
-    Type: PLAINS 
-Level: [level] 
-  * Villager profession level, levels 1 - 5. 
-  * Level 1 villagers might switch professions. If you want a villager to hold its profession, give them a level of 2 or higher. 
-  * Required if setting villager professions. 
- 
-Zombies (all variants) 
-PreventJockeyMounts: [true/false] (4.9) 
-  * Sets whether the zombie will spawn as a jockey. 
-  * Only works for Zombies. 
-  * Defaults to false. 
-PreventTransformation: [true/false] (4.8) 
-  * Sets whether zombies can be turned into pigmen/drowned. 
-  * Only works for Zombies. 
-  * Defaults to false. 
-ReinforcementsChance: [number] 
-  * Chance for zombies to spawn reinforcements on taking damage. 
-  * Should be a number between 0 and 1 (0% and 100% chance) 
-  * Only works for Zombies. 
-  * Defaults to 0. 
- 
-Zombie Villagers 
-Profession: [type] 
-  * Sets the type of the villager the zombie should represent. 
-  * This option will also make the zombie turn into the respective villager type when being cured using potions. 
-  * Can be "FARMER", ... FIXME 
- 
- 
-Group specific options 
- 
-Breedable mobs 
-Age: [number] 
-  * -1 for Baby. 1 for Adults 
-  * What the age of the mob will be. 
-  * Usable on any mob that can age. For example: Sheep, Pigs, Cows... 
-  * Defaults to 1. 
-  * Use very low negative numbers to mess with the mobs model (not supported) 
-  * May not be working properly 
-AgeLock: [true/false] 
-  * Whether the mobs age should be locked in place. 
-  * Useful for keeping a baby mob from growing up over time. 
-  * Defaults to false 
-  * This is required if you want Age option to work 
-Baby: [true/false] 
-  * Sets baby/adult status of mob. 
-  * Use if **Age: [number]** does not work. 
- 
-Colorable Mobs 
-Used for sheep and wolves. 
-Color: [number] 
-  * Number between 0 and 15 
-  * Sets the wool color of sheep or the collar color of wolves 
-  * **The string is the name of the color you want. Ex: Color: RED** 
-  * [[http://minecraft.gamepedia.com/Wool|http://minecraft.gamepedia.com/Wool]] 
- 
-Neutral mobs 
-Used for wolves and zombie pigmen. 
-Angry: [true/false] 
-  * Whether the mob will spawn angry or not. 
-  * **Note: Due to a Bukkit/Spigot bug wolves can not be spawned angry with this option.** 
-  * **Use AIGoalSelectors and AITargetSelectors if you want to spawn angry wolves.** 
- 
-Slimes & Magma Cubes 
-PreventSlimeSplit: [true/false] 
-  * Prevents slimes and magmacubes from splitting. 
-  * Default to false 
-Size: [number] 
-  * Sets the size of slimes, magma cubes, and phantoms. 
-  * Can get VERY big and get exponentially larger with each increase. 
-  * Extremely high size will cause server lag and possibly crashes. 
-  * Default to 1to8(Phantoms is 1) 
- 
-Tameable Mobs 
-Tameable: [true/false] 
-  * Allows players to tame the mobs. Used for wolves, cats and horses. 
-  * Defaults to false. 
- 
  
  • 插件手册/mythicmobs/可选项_options.1629899178.txt.gz
  • 最后更改: 2021/08/25 21:46
  • duangfafa