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插件手册:heroes:home [2019/02/18 22:41] 玛莎莎 创建 |
插件手册:heroes:home [2019/02/21 15:33] 玛莎莎 [Experience Sources] |
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===== 插件特征 Plugin Features===== | ===== 插件特征 Plugin Features===== | ||
- | Classes | + | ==== 职业 ==== |
- | * Permission nodes to set what classes are obtainable for the default user | + | |
- | * Custom class names | + | * 权限节点,用于设置默认用户可获得的职业 |
- | * 'Parent | + | * 自定义职业名称 |
- | * Configurable inventory restrictions | + | * '父|子'选项关系,(例如治愈者->办事员) |
- | * Dual-Classing | + | * 可配置清单限制 |
- | * Classes can either be primary, secondary, or both, allowing players to gain more than 1 class at a time | + | * 双职业 |
- | Permitted Skills | + | * 职业可以是初级、中级,也可以是二者兼而有之,允许玩家一次获得超过1个职业。 |
- | Skills in the base platform of Heroes | + | |
- | All permitted skills start with /skill < | + | ==== 允许的技能 ==== |
- | Allows for developers to add in their own code for new skills | + | 基础平台上英雄插件的技能 |
- | Adjustable through | + | 所有应许的技能都是从%%/skill < |
- | Permission Skills | + | 允许开发者为新技能增加自己的设定 |
- | Based on the permission-node system, ability to set the level required to learn certain permission-nodes to have a highly configurable system. | + | 可通过 |
- | Does not use the /skill prefix - Permission skills are not linked to any commands they simply give players permissions | + | ==== 权限技能 ==== |
- | Binding Skills | + | 基于权限节点系统,能够设置学习某些权限节点所需的级别,以拥有高度可配置的系统。 |
- | Ability to bind skills to an item to right click and use that skill | + | 不使用/skill prefix-权限技能不链接到任何命令,它们只是给玩家权限。 |
- | Inventory Restrictions | + | |
- | Armor & Weapon restrictions based on class | + | ==== 绑定技能 ==== |
- | Configurable in classes.yml | + | 能够将技能绑定到某个物品,然后右键单击并使用该技能。 |
- | Levels | + | ==== 清单限制 ==== |
- | /level - to show information about the level - comes with a nice interface to show you how much left to obtain the next level. | + | 基于职业的装备&武器限制 |
- | Set a mastery level - once achieved the user may switch to different classes and have their level/skills saved on the mastered class. | + | 可在 |
- | Configurable curves of exp to make lower levels easier and higher levels harder to get through | + | ==== 等级 ==== |
- | Optional Health gain per level | + | /level - 显示关于级别的信息,用界面显示还有多少时间可以升级到下一级。 |
- | Configurable loss of exp (0.10 = 10% per death) by current level | + | 设置精通级别 |
- | Experience Sources | + | 可配置经验曲线使较低级别更容易而较高级别更难升级 |
- | SKILL - exp for using a skill | + | 每级可选血量增益 |
- | CRAFTING - exp for crafting an item | + | 按当前等级划分的可配置经验损失(0.10=每次死亡10%) |
- | MINING - exp for mining blocks | + | |
- | FARMING - exp for farming crops | + | ==== 经验值来源 ==== |
- | TAMING - exp for taming animals | + | SKILL - 使用技能 |
- | SHEARING - exp for shearing sheep | + | CRAFTING - 制作物品 |
- | KILLING - exp for slaying mobs | + | MINING - 挖矿 |
- | LOGGING - exp for jacking lumber | + | FARMING - 种植农作物 |
- | PVP - exp for PVP | + | TAMING - 驯服动物 |
- | QUESTING - used in API's for quest plugins | + | SHEARING - 剪羊毛 |
- | EXTERNAL - used in normal | + | KILLING - 杀怪 |
- | Health/Damage | + | LOGGING - 伐木 |
- | Set environmental damage | + | PVP - PVP |
- | Set monster health/damage | + | QUESTING - 在API的quest插件中 |
- | Allow bed healing for players to regenerate health in bed | + | EXTERNAL - 在通用API中使用 |
- | Set player health (works with heart ratios) | + | |
- | Set across the broad item damage or override in individual class files | + | 血量/伤害 |
- | Mana | + | 设置环境伤害 |
- | /mana - shows the current amount of mana - caps at 100%. | + | 设置怪的血量/伤害 |
- | Server wide regen of mana - default is 5% mana regen every 5-6 seconds | + | 允许玩家在床上恢复血量 |
- | Configurable mana regen rate | + | 设置玩家血量(通过计算心率起作用) |
- | Parties | + | 在单个职业类别中设置广泛的物品损坏或覆盖 |
- | Experience Sharing | + | Mana(法力值) |
- | PVP toggling | + | /mana - 显示当前法力值,上限为100%。 |
- | Bonus xp per extra party member | + | 服务器范围的法力回复-默认为每5-6秒5%法力回复。 |
- | Group-effective skills | + | 可配置的法力回复率 |
- | Supported Plugins | + | 队伍 |
+ | 经验共享 | ||
+ | PVP模式切换 | ||
+ | 每位额外队员可获得XP奖励 | ||
+ | 团队有效技能 | ||
+ | ==== 支持的插件 ==== | ||
MobArena | MobArena | ||
HealthBar | HealthBar |